George isn't sure how he was transformed into a living metal being by an industrial accident, but he has accepted it. He began working as a small time enforcer for a local crime family; but when the Pressgang was hired to eliminate them; George, as Anvil, was beaten and managed to be the only survivor. After he awoke, he saw Artillery standing above him.
"You're a good fighter; I'd like you to join my team. I'd hate to have to kill you like we did your friends."
"Screw you!" Anvil tried to club the smirking Artillery, but he was held by Humongous and he couldn't break free.
"I'll give you a chance to reconsider."
Looking around at the carnage in the room, Anvil agreed. Surprisingly, he hasn't regretted it. Artillery is a good leader and treats him with respect. Anvil is generally Artillery's bodyguard during combat; his high defenses shielding his boss from physical attacks.
Anvil is a practical if less than moral fellow. He seeks wealth and security and he's not afraid to take personal risks for great rewards. He gets along well with the rest of the group and enjoys the perks of working for an established team with a good reputation. In combat he is aggressive and has had to tone these impulses down as Artillery likes to have him around for "protection".
"Prepare to get flattened!"
Stay close to Artillery and bash anyone who gets in your face.
Anvil is a brick but lacks the lifting power of many of his contemporaries. He hits hard though and is very resiliant. He does have a weakness to Electrical, Magnetic, and rust themed attacks. He hasn't yet found a "Melting Point" but he isn't eager to either. If you want to tone him down for your campaign, drop the "Fists of Steel" to +4D6 HA; and his DEF to 25. If he's lacking in combat worthiness, increase his STR to 45 or 50. He should be below the campaign average.
A man of above average height with a thick, burly build. He is seemingly made out of gray metal. He wears black pants with no shirt, red boots, belt, and guantlets.