| Points |
Powers |
END |
| 8 |
Elemental Control - Body control. (10-pt reserve); Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Extreme cold will slow him down noticeably. This has a pronounced effect below zero, but he may feel some effects below freezing. Detroit is an unfortunate place to have this limitation.
|
|
| a-7 |
+2 SPD; Only in Hero ID: -¼; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Extremely lithe.
|
|
| b-7 |
+14 STR; Only in Hero ID: -¼; Reduced END: Zero, +½; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼
|
0 |
| c-13 |
Damage Reduction (Physical, 50% Resistant); Only in Hero ID: -¼; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Rubbery body.
|
|
| d-8 |
Regeneration (2 BODY/Turn); Regenerate: Standard, +0; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Extra effective when combined with damage reduction.
|
|
| e-4 |
Telekinesis (STR 15); Range: 110; Manipulation: Coarse, +0; Extra Time Required: Only At Startup, ½; Loses use of appropriate ogan while power in use.: -½; Requires EGO roll to start: -1; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Can detach his hands and use them at range, though they'll have to crawl toward their target (ala "Thing" from the Addams family.)
|
4 |
| f-3 |
Clairsentience (Normal Sight); See: Present, +0; Dimensions: Current, +0; Range: 100"; Concentrate: Throughout & ½ DCV, -½; Extra Time Required: Only At Startup, ½; Loses use of appropriate ogan while power in use.: -½; Requires EGO roll to start: -1; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Can pull out eyes and use them at range.
|
4 |
| g-3 |
Clairsentience (Hearing); See: Present, +0; Dimensions: Current, +0; Range: 100"; Concentrate: Throughout & ½ DCV, -½; Extra Time Required: Only At Startup, ½; Loses use of appropriate ogan while power in use.: -½; Requires EGO roll to start: -1; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Can pull out ears and use them at range.
|
4 |
| 26 |
+21 STR; Reduced END: Half, +¼
|
1 |
| 2 |
Elemental Control (3-pt reserve); Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Only in Hero ID: -¼
|
|
| a-2 |
Damage Resistance (8 PD/4 ED); Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Only in Hero ID: -¼
|
|
| b-2 |
Superleap (+6", 13", NC: 26"); Non-Combat Multiplier: ×2, +0; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Only in Hero ID: -¼
|
1 |
| c-1 |
Hand-to-Hand Attack (2d6, Total 9d6); Range: 0; Activation: EGO roll: 11-, -1; Limited Power: Not in extreme cold (sub zero.): Slightly, -¼; Only in Hero ID: -¼
|
1 |
| 7 |
Drugs, gizmos and tricks: Multipower (20-pt reserve); Variable Limitations: -3½, -1¾
|
|
| u-1 |
Bud Girl Antidote: 3d6 Aid (Fade/min., Max. 18); Range: 0; Active Points: 19; Affects: Single Power, +0; Variable Limitations: -3½, -1¾
|
3 |
| 94 |
Total Powers |
|
| Points |
Skills, Talents, Perks |
Roll |
| 9 |
+3 level w/3 Maneuvers - punch, grab, movethrough
; From a little bit of Kung Fu he picked up as a kid.
|
|
| 1 |
Biophysics
|
11- |
| 2 |
Chemistry
|
14- |
| 1 |
Contact: Government Agent; Usefulness: Normal, +0
|
8- |
| 7 |
Followers: Buick Rogers and Prof. Gere-Luce; Activation: 11-, -1; Second Follower: +5
; 47 points in follower + 60 disads
|
|
| 3 |
Forensic Medicine
; A combination of two of his main interests.
|
14- |
| 1 |
Genetics
|
11- |
| 1 |
Knowledge Skill: American Cars of the 50's
; Hopefully, this will allow him a small bonus using mechanics on these. It makes an excellent conversational topic with a lot of people, especially in Detroit.
|
8- |
| 3 |
Knowledge Skill: Mutants
; Knows a good bit about who's who.
|
14- |
| 1 |
Knowledge Skill: Mystery novels
|
8- |
| 4 |
Language: Mandarin (Native Accent); Literacy: Standard, 0
; The language spoken as he was growing up.
|
|
| 3 |
Mechanics
; Probably really good with older cars, pretty good with cars in general, less good with other things, if you don't mind working it that way.
|
11- |
| 3 |
Paramedic
|
14- |
| 1 |
Pistols
; Fancies himself as a two-fisted PI. Would rather use these than his powers.
|
|
| 2 |
Science skill: Medicine
; Reflects the fact that he is more research oriented.
|
14- |
| 2 |
Science skill: Mutant Physiology
; On his way to becoming an expert.
|
14- |
| 3 |
Scientist
|
|
| 47 |
Total Skills, Talents, Perks |
|
| 155+ |
Disadvantages |
| 10 |
Graduate of New School (Common, Moderate); Situation: Common, +10; Intensity: Moderate, +0
|
| 5 |
Limited use of left hand (Infrequently, Slightly)
|
| 15 |
In Love with Aela (Common, Strong)
|
| 5 |
Troll; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0
|
| 10 |
Psych. Lim.: Duty to protect the weak. (Common, Moderate)
|
| 15 |
Psych. Lim.: Driven scientist (Common, Strong)
|
| 60 |
Total Disadvantages |