Aela Oceanchild

Value Characteristic Points
8 STR -2
18 DEX 24
13 CON 6
10 BODY 0
18 INT 8
18 EGO 16
10 PRE 0
20 COM 5
2 PD 0
3 ED 0
4 MD 0
4 SD 0
5 SPD 22
5/8 REC 0
26 END 0
21 STUN 0
  Total 79

Points Powers END
17 Elemental Control (17-pt reserve)  
a-12 Darkness (Normal Sight, Sight, 1" radius); Range: 175; Limited Power: Not near strong electric current.: Slightly, -¼; Limited Power: Heavy Breeze blows it away.: Slightly, -¼; Active Points: 35; Reduced END: Zero, +½; Personal Immunity: +¼; Mist cloud 0
b-17 Armor (11 PD/12 ED); Active Points: 34; Liquid body easily absorbs damage and quickly rebuilds.  
c-8 Combined Powers Slot; Limited Power: Must close eyes: Half, -1; Active Points: 17; When Aela closes her eyes, she can sense all types of water-based liquids around her, and recognize their general composition. (IE, she can see blood through a wall, or through the dark depths of Lake Erie.)  
(10) Targeting Sense (Detect); Limited Power: Must close eyes: Half, -1; Active Points: 20  
(2) Discriminatory Sense - water (Detect); Limited Power: Must close eyes: Half, -1; Active Points: 5  
(5) Detect water (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5; Limited Power: Must close eyes: Half, -1; Active Points: 10  
2 +3 REC; Limited Power: Only in water: Greatly, -1½; When Aela is in the water, she recovers much more quickly; enough to sustain her liquid form or her rain power if she lowers her speed to one.  
4 Regeneration (1 BODY/Turn); Regenerate: Standard, +0; Limited Power: Only in water: Greatly, -1½; She heals quickly when returned to her native element.  
32 Multipower (40-pt reserve); Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; Aela loses control of her water powers if she is near a powerful source of electricty: this can be an power station, a downed electric wire, or an electricity-based mutant.  
u-3 Swimming (+22", 24", NC: 96"); Non-Combat Multiplier: ×4, +5; Reduced END: Zero, +½; Active Points: 40; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; When Aela starts to move very fast through the water, her legs fuse together and flatten into a tail. 0
u-3 8d6 Energy Blast; Range: 200; Versus: ED; Active Points: 40; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; Your basic knock em down attack. 8
u-3 5d6 Energy Blast; Range: 185; Versus: ED; Reduced END: Zero, +½; Active Points: 37; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 37; The "all day" attack. 0
u-2 2d6 Energy Blast; Range: 175; Versus: ED; No Normal Defense: +1; Continuous: +1; Reduced END: Zero, +½; Active Points: 35; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 35; Slows blood through a victim's veins. Electricity will counter this. Blood still flows, so victims won't die, but they can be rendered unconscious. 0
u-1 1d6 Transform: Create Water (Major, Single Object); Range: 110; Cumulative: +½; Limited Power: Only where water can seep in from the ground.: Half, -1; Active Points: 7; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 7; Not much of an attack. It takes two turns (24 seconds) to fill a hole of about 6'x6'x6'. Mainly included for completeness. 1
u-3 1d6+1 RKA; Range: 200; Area Effect (Radius): 2" radius, +1; Limited Power: Only against targets with blood.: Slightly, -¼; Active Points: 40; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; This allows Arla to pull much of the moisture from an area. Useful for cleaning up kitchen spills as well as pinning down shifty martial artists. 4
u-3 Desolidification; Active Points: 40; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; This allows Aela to turn into water. Unless she quickly gets into another body of water, she'll run out of endurance. 8
5 Breathe in Water  
115 Total Powers  

Points Skills, Talents, Perks Roll
3 Animal Handler 11-
3 Bump of Direction ; She can viscerally feel magnetic north.  
2 Knowledge Skill: Marine Animals 11-
3 Mimicry ; She's especially good at animals, of course, but she can do humans as well. 11-
3 Navigation ; After her harrowing childhood experience, Aela picked this up early in life. 11-
2 Professional Skill: Zoo Vet ; She's just starting her job as a vet. She's a bit better at marine mammals. 11-
2 Science Skill: Zoology 11-
1 Tagolog (Basic Conv.); Literacy: Standard, 0 ; This language has become somewhat rusty, as she's never really used it since eraly childhood.  
9 +3 level w/Tight Group: Energy Blasts  
1 Ventriloquism 8-
29 Total Skills, Talents, Perks  

155+ Disadvantages
10 Phys. Lim.: Must be submerged in water every 12 hours. (Frequently, Slightly)
10 New School Grad. (Common, Moderate); Situation: Common, +10; Intensity: Moderate, +0
15 In Love with the Troll (Common, Strong)
10 Psych. Lim.: Impulsive (Common, Moderate)
15 Mystery disad (Very Common, Moderate); Situation: Very Common, +15; Intensity: Moderate, +0
60 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  79 + 144 = 223 223 = 60 + 155 + 8

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 6 0 13/11 15/12 3, 5, 8, 10, 12

Sex: Female