| Points |
Powers |
END |
| 17 |
Elemental Control (17-pt reserve)
|
|
| a-12 |
Darkness (Normal Sight, Sight, 1" radius); Range: 175; Limited Power: Not near strong electric current.: Slightly, -¼; Limited Power: Heavy Breeze blows it away.: Slightly, -¼; Active Points: 35; Reduced END: Zero, +½; Personal Immunity: +¼; Mist cloud
|
0 |
| b-17 |
Armor (11 PD/12 ED); Active Points: 34; Liquid body easily absorbs damage and quickly rebuilds.
|
|
| c-8 |
Combined Powers Slot; Limited Power: Must close eyes: Half, -1; Active Points: 17; When Aela closes her eyes, she can sense all types of water-based liquids around her, and recognize their general composition. (IE, she can see blood through a wall, or through the dark depths of Lake Erie.)
|
|
| (10) |
Targeting Sense (Detect); Limited Power: Must close eyes: Half, -1; Active Points: 20
|
|
| (2) |
Discriminatory Sense - water (Detect); Limited Power: Must close eyes: Half, -1; Active Points: 5
|
|
| (5) |
Detect water (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5; Limited Power: Must close eyes: Half, -1; Active Points: 10
|
|
| 2 |
+3 REC; Limited Power: Only in water: Greatly, -1½; When Aela is in the water, she recovers much more quickly; enough to sustain her liquid form or her rain power if she lowers her speed to one.
|
|
| 4 |
Regeneration (1 BODY/Turn); Regenerate: Standard, +0; Limited Power: Only in water: Greatly, -1½; She heals quickly when returned to her native element.
|
|
| 32 |
Multipower (40-pt reserve); Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; Aela loses control of her water powers if she is near a powerful source of electricty: this can be an power station, a downed electric wire, or an electricity-based mutant.
|
|
| u-3 |
Swimming (+22", 24", NC: 96"); Non-Combat Multiplier: ×4, +5; Reduced END: Zero, +½; Active Points: 40; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; When Aela starts to move very fast through the water, her legs fuse together and flatten into a tail.
|
0 |
| u-3 |
8d6 Energy Blast; Range: 200; Versus: ED; Active Points: 40; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; Your basic knock em down attack.
|
8 |
| u-3 |
5d6 Energy Blast; Range: 185; Versus: ED; Reduced END: Zero, +½; Active Points: 37; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 37; The "all day" attack.
|
0 |
| u-2 |
2d6 Energy Blast; Range: 175; Versus: ED; No Normal Defense: +1; Continuous: +1; Reduced END: Zero, +½; Active Points: 35; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 35; Slows blood through a victim's veins. Electricity will counter this. Blood still flows, so victims won't die, but they can be rendered unconscious.
|
0 |
| u-1 |
1d6 Transform: Create Water (Major, Single Object); Range: 110; Cumulative: +½; Limited Power: Only where water can seep in from the ground.: Half, -1; Active Points: 7; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 7; Not much of an attack. It takes two turns (24 seconds) to fill a hole of about 6'x6'x6'. Mainly included for completeness.
|
1 |
| u-3 |
1d6+1 RKA; Range: 200; Area Effect (Radius): 2" radius, +1; Limited Power: Only against targets with blood.: Slightly, -¼; Active Points: 40; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; This allows Arla to pull much of the moisture from an area. Useful for cleaning up kitchen spills as well as pinning down shifty martial artists.
|
4 |
| u-3 |
Desolidification; Active Points: 40; Limited Power: Not near strong electric current.: Slightly, -¼; Active Points: 40; This allows Aela to turn into water. Unless she quickly gets into another body of water, she'll run out of endurance.
|
8 |
| 5 |
Breathe in Water
|
|
| 115 |
Total Powers |
|
| Points |
Skills, Talents, Perks |
Roll |
| 3 |
Animal Handler
|
11- |
| 3 |
Bump of Direction
; She can viscerally feel magnetic north.
|
|
| 2 |
Knowledge Skill: Marine Animals
|
11- |
| 3 |
Mimicry
; She's especially good at animals, of course, but she can do humans as well.
|
11- |
| 3 |
Navigation
; After her harrowing childhood experience, Aela picked this up early in life.
|
11- |
| 2 |
Professional Skill: Zoo Vet
; She's just starting her job as a vet. She's a bit better at marine mammals.
|
11- |
| 2 |
Science Skill: Zoology
|
11- |
| 1 |
Tagolog (Basic Conv.); Literacy: Standard, 0
; This language has become somewhat rusty, as she's never really used it since eraly childhood.
|
|
| 9 |
+3 level w/Tight Group: Energy Blasts
|
|
| 1 |
Ventriloquism
|
8- |
| 29 |
Total Skills, Talents, Perks |
|
| 155+ |
Disadvantages |
| 10 |
Phys. Lim.: Must be submerged in water every 12 hours. (Frequently, Slightly)
|
| 10 |
New School Grad. (Common, Moderate); Situation: Common, +10; Intensity: Moderate, +0
|
| 15 |
In Love with the Troll (Common, Strong)
|
| 10 |
Psych. Lim.: Impulsive (Common, Moderate)
|
| 15 |
Mystery disad (Very Common, Moderate); Situation: Very Common, +15; Intensity: Moderate, +0
|
| 60 |
Total Disadvantages |