Character Name: Martin O'Hara
Alternate Identities: Uncle Martin AKA X-Idgius 12 1/2
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
8 DEX 10 -6 8 11- OCV 3 DCV 3
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
17 EGO 10 14 17 12- ECV: 6
12 PRE 10 2 12 11- PRE Attack: 2d6
10 COM 10 0 10 11-
2 PD 2 0 2 2 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
2 SPD 1.8 2 2 Phases: 6, 12
4 REC 4 0 4
20 END 20 0 20
19 STUN 19 0 19
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 13 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 40
Total Points: 81
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 2
Res. Phys. Defense 0
Energy Defense 2
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Martin O'Hara
Alternate Identities: Uncle Martin AKA X-Idgius 12 1/2
Player Name:
SKILLS
Cost  Name
5 Cramming
3 Inventor 12-
3 SS: Physics 12-
3 SS: Chemistry 12-
6 +2 with any three related Skills
Notes: With science skills - Inventor, Physics, Chemistry
20 Total Skills Cost
PERKS
Cost  Name
15 Advanced Tech
Notes: For the purposes of this game, "Advanced Tech" not only allows Uncle Martin an understanding and involvement with such, but may also function as a sort of 10 point VPP in which any ability may be created that fits into 10 REAL points but MUST have some REAL (i.e., notable, immediate) Limitations if the AP exceeds 10. The player may create up to 3 "versions' of this pool to reflect items or sets of items which Uncle Martin may have, each version represents what he can use/carry at one time.
1 Tim O'Hara: Follower
16 Total Perks Cost
 
POWERS
Cost  Power END
4 Elemental Control, 16-point powers, (8 Active Points); all slots Limited Power Power loses about half of its effectiveness (Powers go on the fritz for all sorts of reasons; -1)
14
1) Invisibility to Sight Group , No Fringe, Costs END Only To Activate (+1/4) (37 Active Points); Limited Power Power loses about half of its effectiveness (Powers go on the fritz for all sorts of reasons; -1)
3
4
2) Telepathy 4d6 (20 Active Points); Limited Power Power loses about half of its effectiveness (Powers go on the fritz for all sorts of reasons; -1), Costs END To Maintain (Full END Cost; -1/2), Concentration (1/2 DCV; -1/4)
2
7
3) Mind Scan 4d6, +5 ECV (30 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Limited Power Power loses about half of its effectiveness (Powers go on the fritz for all sorts of reasons; -1)
3
3
4) Telekinesis (6 STR) (9 Active Points); Limited Power Power loses about half of its effectiveness (Powers go on the fritz for all sorts of reasons; -1), Gestures, Requires Gestures throughout (-1/2), Concentration (1/2 DCV; -1/4), Side Effects (Antennae usually surface; -1/4)
1
32 Total Powers Cost

Character Name: Martin O'Hara
Alternate Identities: Uncle Martin AKA X-Idgius 12 1/2
Player Name:
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Antennae (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Social Limitation: Sometimes unfamiliar with Earth culture, reverts to Martian oddities (Occasionally, Minor)
5 Accidental Change: Sometimes, for reasons which vary, Uncle Martin's powers manifest weirdly and unpredictably even if they perform as desired fundamentally 8- (Uncommon)
10 Psychological Limitation: Wants to get back home (Common, Moderate)
5 Hunted: Anyone who catches a whiff he might be "something special" 8- (Less Pow, Capture)
10 Psychological Limitation: Often distant or disdainful or even cranky (Common, Moderate)
40 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown-Graying
Eye Color: Brown
Height: 1.73 m
Weight: 62.00 kg
Description:
BACKGROUND
X-Idgius 12 1/2, a Martian, crash-landed on Earth. He was fortunate enough to come across Tim O'Hara, who helped him out and ended up having the Martian stay with him. He took on the alias of Martin O'Hara and goes as Tim's uncle, and is best known as Uncle Martin. He gets Tim in trouble, though, with his zany antics and too-often-uncontrolled powers.
PERSONALITY
Sometimes acerbic but with a gentle, if often hidden, side, Uncle Martin wants to concentrate on his experiments and ultimately get home. He has great respect for his good friend, Tim, and while he causes trouble often for him, he'll do anything he can to bail Tim out (although that is such a mutual affair it's not really a DNPC situation).
QUOTE
"Let me explain in terms you'll understand..."
"Humans!"
POWERS/TACTICS
Uncle Martin has a grab bag of tricks as he seems to have a host of supplies from his ship (which, oddly, he can never quite get into shape to get home despite being able to build a time machine!). His scientific knowledge is out of this world - so much so that it doesn't always directly relate to what humans call science (hence his skill rolls are slightly below what might be expected). He is best known for some telekinetic and telepathic abilities, as well as the power to go invisible.
CAMPAIGN_USE
Character created with Hero Designer (version 2.42)