Character Name: Captain Daniel Gregg
Alternate Identities: The Ghost
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
2 STR 10 -8 4 10- HTH Damage 1/2d6 END [2]
10 DEX 10 0 10 11- OCV 3 DCV 3
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
0 PD 0 0 0 0 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
2 SPD 2.0 0 2 Phases: 6, 12
10 REC 2 16 10
12 END 20 -4 12
17 STUN 17 0 17
6" Running 6 0 6"
2" Swimming 2 0 2"
0" Leaping 0 0 0" 23 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 50
Total Points: 86
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (0") 0"
V. Leap (0") 0"
DEFENSES
Type Amount
Physical Defense 0
Res. Phys. Defense 0
Energy Defense 2
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Captain Daniel Gregg
Alternate Identities: The Ghost
Player Name:
SKILLS
Cost  Name
2 Navigation (Marine) 12-
7 Oratory 14-
4 KS: Navy (early 19th century) 13-
3 KS: 19th century New England and such 12-
16 Total Skills Cost
PERKS
Cost  Name
1 Mrs. Muir: Follower
1 Total Perks Cost
 
POWERS
Cost  Power END
40 Invisibility to Sight, Hearing, Smell/Taste, Touch and Radio Groups , No Fringe (50 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Does not work versus animals and impressionable small children; -1/4)
Notes: END for this works in reverse - it is paid to be VISIBLE, not invisible, which is the default state. GM fiat...also true of "Invisible to Touch", which per the rules is not "normally" allowed but this not being normal, again, GM allows. The Limitation of being non-invisible to animals and children who believe applies to all senses except Touch. Touch allows the essential abilities of Desolid, however, one can never be sure how magic and such affects these things...
5
6 +2 STR, Affects Physical World (16" Radius; (Not Desolid, this Advantage used to emulate as if he were to pay for an appropriate Advantage); +2) (6 Active Points)1
46 Total Powers Cost

Character Name: Captain Daniel Gregg
Alternate Identities: The Ghost
Player Name:
DISADVANTAGES
Cost  Disadvantage
5 Unluck: 1d6
Notes: Things just don't go the Captain's way...people take over his house...I mean, the guy died by accidentally kicking over the gas heater by his bedside!
20 DNPC: Mrs. Muir 14- (Normal)
Notes: Note the Captain is madly, passionately in love with Mrs. Muir yet seldom even alludes to it, preferring to keep his love hidden and Mrs. Muir free...though he jealously guards her despite himself.
15 Social Limitation: Ghost! (Frequently, Major)
10 Psychological Limitation: Man of high honor; with this, still sees his rank and all naval rules as important. (Uncommon, Strong)
Notes: As an example, "The Captain finally referred to Mrs. Muir as Carolyn [as opposed to Mrs. Muir] at the end of the last-run episode of the series, "Wedding Day?????"" (as per http://www.faqs.org/faqs/tv/ghost-and-mrs-muir/faq/)
50 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown-Graying
Eye Color: Blue
Height: 1.88 m
Weight: 78.00 kg
Description:
BACKGROUND
(For this and other notes, http://www.faqs.org/faqs/tv/ghost-and-mrs-muir/faq/ was used)

Captain Daniel Gregg is an irascible but charming sea captain who died prematurely and tragically the evening of on November 13, 1869 when he accidentally kicked over the gas heater by his bedside in Gull Cottage. He died at 39. It should be noted he's erudite as well, with insults of his cousin such as "aromatic fishmonger" and "benighted barnacle".

Regarding the Ghost and Mrs. Muir's beginning, from http://www.tvacres.com/char_muir_carolyn.htm:

When Carolyn first saw the cottage she confessed "It's exactly what I had in mind - a dear, gentle lovely little house." After the Captain revealed himself, Carolyn told him "Now that we've moved in, I hope you'll be kind enough to do your haunting elsewhere." The Captain thundered back "You do your living elsewhere". Upset, Carolyn confessed "the minute I saw this house I seemed to belong here. It's as though it was welcoming me, asking me to rescue it from being empty." As Carolyn began to cry, she explained that she spent her life savings to move to Schooner Bay and that she couldn't leave. Seeing Carolyn's "spunk" and that she truly loved the house, Daniel establishes a truce with Carolyn and allows her to stay -- on a trial basis.

Carolyn moved into Gregg’s upstairs bedroom ("The Captain's Cabin") to be close to her children while the spirit of the Captain kept watch on the observation deck on the roof above or resided within his oil painting portrait in the parlor. But when it came time to change her clothes, however, the ever modest Carolyn still stepped inside in a closet to disrobe. After all, dead or not. Captain Gregg was a man, and a handsome one at that. Truth be told, the Captain popped in occasionally just to watch Carolyn sleep.
PERSONALITY
Captain Daniel Gregg is an irascible but charming sea captain. For decades he wanted nothing more than to be left alone to his estate, but with Mrs. Muir he found what he had been searching for both in life and death - true love. He resists
QUOTE
"I'll impale his gullet on a marlinspike!"
"Madam, there is more charm and elegance in your appearance at this moment than other women's when they are most carefully groomed."
POWERS/TACTICS
Being a ghost, he is desolid and is (mostly) invisible (animals and young children, the kind who believe in ghosts still, can see him). He does have some limited telekinesis, as befits any good ghost.
CAMPAIGN_USE
Character created with Hero Designer (version 2.42)