Character Name: (Sargeant) Andrew Carter
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
10 DEX 10 0 10 11- OCV 3 DCV 3
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
15 INT 10 5 15 12- PER Roll 12-
8 EGO 10 -4 8 11- ECV: 3
8 PRE 10 -2 8 11- PRE Attack: 1 1/2d6
10 COM 10 0 10 11-
3 PD 3 0 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.0 10 3 Phases: 4, 8, 12
6 REC 6 0 6
26 END 26 0 26
27 STUN 27 0 27
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 24 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 50
Total Points: 81
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 3
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels: +1 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Basic Strike 1/2 +1 +0 4 1/2d6 Strike
Martial Grab 1/2 -1 -1 Grab Two Limbs, 23 STR for holding on
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: (Sargeant) Andrew Carter
Alternate Identities:
Player Name:
SKILLS
Cost  Name
Wartime Skills
8
1) +1 with All Combat
3
2) Stealth 11-
3
3) Concealment 12-
3 Disguise 12-
German disguise specialist
6
1) +3 with any disguise of German types:
3
2) +3 with with HItler impersonations (on top of +3 for any German)
Demolitions expert and general tinkerer
3
1) Electronics 12-
3
2) Mechanics 12-
3
3) Inventor 12-
13
4) Demolitions 17-
3
5) SS: Chemist 12-
51 Total Skills Cost
 
MARTIAL ARTS MANEUVERS
Cost  Maneuver
3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 Strike
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on
6 Total Martial Arts Cost

Character Name: (Sargeant) Andrew Carter
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
20 Psychological Limitation - Naive: (Very Common, Strong)
15 Psychological Limitation - love of explosives: (Common, Strong)
5 Physical Limitation - Klutzy/Awkward: (Infrequently, Slightly Impairing)
5 Unluck: 1d6
5 Distinctive Features - mole: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
50 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.77 m
Weight: 65.00 kg
Description:
With a trademark mole on the right side of his face, Carter is thin and has a face which looks both boyish and bony at once.
BACKGROUND
Andrew Carter was a simple farmboy from the midwest. Carter used to run a pharmacy in Muncie, Indiana and once blew up several rooms at Rutherford B. Hayes Polytechnic high school, his alma mater. He also claims (in "The Purchasing Plan") that he has a younger brother and had attended business school. He used to date a girl named Mary Jane and would carry her home from school when it snowed. (source http://www.grooviespad.com/stalag13/office/FAQ.htm). He's also known to be part Sioux. He, somewhat like MASH's Radar, maintained a child-like naivete and eagerness despite being at war (not that Hogan's Heroes really experienced war like most people), and joined Hogan's Heroes in 1942, after Hogan's team was in place. His history since the war is up to the player...
PERSONALITY
"The camp chemist and demolitions expert, with a talent for Hitler impressions. Aside from his absolute love of explosives, Carter is the most amiable and good-natured of the men. He also has a habit of blurting out whatever comes into his head. " - (http://classictv.about.com/gi/dynamic/offsite.htm?zi=1/XJ&sdn=classictv&zu=http%3A%2F%2Fbarracks.4t.com%2F) Carter is an enthusiastic team member.
QUOTE
"You get kind of tired of working with your average, garden variety demolition pack." (per http://classictv.about.com/gi/dynamic/offsite.htm?zi=1/XJ&sdn=classictv&zu=http%3A%2F%2Fbarracks.4t.com%2F)
"You got it, boy! Uh, I mean sir."
"I kinda always thought that if there was to be an ultimate weapon, it would be mine."
"It does take intelligence to be stupid."
"Ka-BOOM!"--Carter, describing a pending explosion.
(many quotes from http://www.angelfire.com/pa/hoganshero/)
POWERS/TACTICS
Carter is, of course, often the man for a demolitions job. He's also quite handy should a German impersonation be required.
CAMPAIGN_USE
Character created with Hero Designer (version 2.42)