Player: NPC Villain; Member of the Iron Grip
| Val | Char | Cost |
| 70 | STR | 5 |
| 14 | DEX | 12 |
| 35 | CON | 10 |
| 18 | BODY | 4 |
| 10 | INT | 0 |
| 11 | EGO | 2 |
| 25 | PRE | 5 |
| 10 | COM | 0 |
| 30 | PD | 1 |
| 23 | ED | 1 |
| 4 | SPD | 16 |
| 21 | REC | 0 |
| 70 | END | 0 |
| 75 | STUN | 3 |
| 18" | RUN | 0 |
| 2" | SWIM | 0 |
| 14" | LEAP | 0 |
| Cost | Power | END |
| 55 | Strength Of The Earth: +55 STR, Reduced Endurance (Half END; +1/4) (69 Active Points); Only In Heroic Identity (-1/4) | 2 |
| 32 | Strength of the Earth: +20 CON (40 Active Points); Only In Heroic Identity (-1/4) | |
| 8 | Intimidating Presence: +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) | |
| 10 | Huge Size and Mass: +6 BODY (12 Active Points); Only In Heroic Identity (-1/4) | |
| 19 | Long Legs: Running +12" (18" total) (24 Active Points); Only In Heroic Identity (-1/4) | 2 |
| 10 | Incredible Mass: Knockback Resistance -6" (12 Active Points); Only In Heroic Identity (-1/4) | 0 |
| 42 | Passage Of Earth: Tunneling 6" through 10 DEF material, Fill In Hole (52 Active Points); Only In Heroic Identity (-1/4) | 5 |
| 4 | Stonesight: N-Ray Perception (Sight Group) (cannot perceive through organic matter) (Sight Group) (10 Active Points); Only To See Through Earth And Stone (-1), Only In Heroic Identity (-1/4) | 0 |
| 45 | Stony Body: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); Only In Heroic Identity (-1/4) [Notes: And delete Body Of Earth: Damage Resistance] | 0 |
| 24 | Enhanced Fighting Ability: +6 with HTH Combat (30 Active Points); Only In Heroic Identity (-1/4) | |
| 7 | Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa) (10 Active Points); Limited Target Limited (-1/2) | 1 |
| Cost | Martial Arts Maneuver |
| Commando Training | |
| 4 | 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 | 2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 | 3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike |
| 4 | 4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 85 STR vs. Grabs |
| 3 | 5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 80 STR for holding on |
| Cost | Skill |
| 6 | +2 with firearms |
| 1 | KS: Miltary History 8- |
| 2 | KS: Miltary/Mercenary/Terrorist World 11- |
| 2 | PS: Soldier 11- |
| 3 | Stealth 12- |
| 3 | Streetwise 14- |
| 3 | Tactics 11- |
| 8 | WF: Emplaced Weapons, Small Arms, Blades, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons |
| 3 | Security Systems 11- |
| 3 | Interrogation 14- |
| 2 | KS: Security Measures 11- |
| 2 | KS: Surveillance Systems 11- |
| Val | Disadvantages |
| 25 | Distinctive Features: Giant Stone Man Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses |
| 20 | Hunted: UNTIL 8- (Occasionally), More Powerful, NCI, Harshly Punish |
| 10 | Hunted: Giganto 8- (Occasionally), As Powerful, Harshly Punish |
| 15 | Physical Limitation: Huge (10' Tall) 3000lbs -2DCV, +2 to other's PER Rolls Frequently, Greatly Impairing |
| 20 | Psychological Limitation: Loyal to Doc Despot Common, Total |
| 20 | Psychological Limitation: Overconfidence Very Common, Strong |
| 10 | Reputation: Superpowerful Stone Beast, Frequently (11-) |
| 15 | Social Limitation: Secret ID: Alexander Wahl Frequently (11-), Major |
| 10 | Vulnerability: 2x STUN Sonic attacks Uncommon |
Base Points: 200
Experience Required: 27
Total Experience Available: 27
Experience Unspent: 0
Total Character Cost: 372
| Height: 1.68 m | Hair: Brown |
| Weight: 79.00 kg | Eyes: Brown |
| Appearance: Normally, Alex is a short, wirey man with brown hair and eyss. He has a soul patch and no moustache. He wears casual clothing and occasionally a side arm. As Coldstone he wears no costume but is a humanoid mass of dark stone with glowing, green, pupil-less eyes. Curiously enough, his stone appearance is different from Giganto's but the latter still knows the process was the same. It is unknown at this time why Coldstone is slightly weaker than his predecessor. | |
| Personality: Coldstone enjoys being able to have the best of both worlds. He enjoys the power of being a rampaging elemental while still being able to operate as a normal man. For this fact he is very loyal to Dr. Bracke. He serves as the head of security for the team as well as its main muscle. | |
| Quote:You have just run in to a Mountain of trouble my friend. | |
| Background: Alexander Wahl was a member of the Shadow Army. He was arrested in 2001 on charges of assault with a deadly weapon. He spent 11 months in jail and when he was released his parole officer gave him a telephone number of a man who was looking for skilled criminal agents who might want to enter the "big time". Alex called and eveutally set up a meeting with Dr Bracke. The process that gave Alex his powers is a derivative of the process that created Giganto. In his Coldstone identity, Alex is hunted by Giganto and UNTIL. The Warlord was after Alex for not returning to the fold. Doc Despot purchased Alex's life and was allowed "custody" of him. | |
| Powers/Tactics: His martial arts training aside, Coldstone is a standard brick. He just trade punches with other bricks unless they prove capable of a) hurting him, and b) evading him. If this occurs he starts to fight a little smarter, blocking and attempting to grab. | |
| Campaign Use: A brick with some skill. If Coldstone is too powerful, and he is above the norm in strength, take away his martial arts training and lower his HTH levels to 4. If he isn't tough enough, raise his Dex, defenses, and spd accordingly. He should be a slow prodder though so don't go making him swift or anything. | |
Player: NPC Villain; Leader of the Iron Grip
| Val | Char | Cost |
| 30 | STR | 20 |
| 20 | DEX | 30 |
| 25 | CON | 30 |
| 22 | BODY | 24 |
| 20 | INT | 10 |
| 17 | EGO | 14 |
| 20 | PRE | 10 |
| 14 | COM | 2 |
| 12/28 | PD | 6 |
| 10/26 | ED | 5 |
| 5 | SPD | 20 |
| 11 | REC | 0 |
| 50 | END | 0 |
| 50 | STUN | 0 |
| 6" | RUN | 0 |
| 2" | SWIM | 0 |
| 6" | LEAP | 0 |
| Cost | Power | END |
| 93 | I've got just the thing.: VPP (Gadget Pool), 75 base + 18 control cost, (112 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots OIF (At least OIF, can be OAF as well) (-1/2) | |
| 0 | 1) Focused Blaster: Energy Blast 8d6, Penetrating (+1/2) (60 Active Points); OAF (-1), 12 Charges (-1/4) Real Cost: 27 | [12] |
| 0 | 2) Gravity Crush: (Total: 70 Active Cost, 35 Real Cost) Entangle 4d6, 4 DEF (40 Active Points); OIF(Gravity Bolos) (-1/2), 12 Charges (-1/4) (Real Cost: 23) plus Killing Attack - Ranged 1d6, Continuous (+1) (30 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), OIF(Gravity Bolos) (-1/2), Linked (Entangle; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 12) Real Cost: 35 | [12] |
| 17 | Armored Costume: (Total: 25 Active Cost, 17 Real Cost) Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) (Real Cost: 12) plus Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (7 Active Points); OIF (-1/2) (Real Cost: 5) | 0 |
| 22 | Universal Defense Belt: Force Field (10 PD/10 ED/5 Mental Defense/5 Power Defense/5 Flash Defense: Sight Group/5 Flash Defense: Hearing Group), Hardened (+1/4) (50 Active Points); OAF (Overdrive Belt) (-1), 4 Continuing Charges lasting 1 Minute each (-1/4) | [4 cc] |
| 35 | Anti-Gravity Boots: Flight 15", Position Shift, Reduced Endurance (0 END; +1/2) (52 Active Points); OIF (-1/2) | 0 |
| Comlink Headset, all slots OIF (-1/2) | ||
| 10 | 1) Active Sonar (Hearing Group) (15 Active Points); OIF (-1/2) | 0 |
| 7 | 2) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Radio and Hearing [very common Sense] (-1/4) | 0 |
| Cost | Martial Arts Maneuver |
| Hisardut | |
| 4 | 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND |
| 4 | 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 | 3) Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs |
| 3 | 4) Grav: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR for holding on |
| 5 | 5) Kick/Knee Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike |
| 4 | 6) Punch/Elbow Strike/Headbutt: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike |
| 3 | 7) Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls |
| 16 | 8) +4 HTH Damage Class(es) |
| Cost | Skill |
| 20 | +4 with HTH Combat |
| 10 | +2 with Ranged Combat |
| 3 | Breakfall 13- |
| 3 | Climbing 13- |
| 3 | Combat Driving 13- |
| 3 | Combat Piloting 13- |
| 3 | Computer Programming 13- |
| 3 | Cryptography 13- |
| 5 | Deduction 14- |
| 3 | Demolitions 13- |
| 3 | Electronics 13- |
| 3 | High Society 13- |
| 7 | Inventor 15- |
| 3 | KS: Hisardut 13- |
| 4 | Language: English (Norwegian Native) (Idiomatic, native accent) |
| 3 | Language: German (Completely Fluent, w/Accent) |
| 3 | Mechanics 13- |
| 3 | Paramedics 13- |
| 2 | SS: Biology 11- |
| 2 | SS: Chemistry 11- |
| 2 | SS: Physics 11- |
| 3 | Security Systems 13- |
| 3 | Stealth 13- |
| 3 | Streetwise 13- |
| 3 | Systems Operation 13- |
| 3 | Tactics 13- |
| 3 | Teamwork 13- |
| 2 | WF: Small Arms |
| 9 | Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 13- |
| Cost | Perk |
| 5 | Computer Link: UNTIL |
| 3 | Anonymity (Faked his Death) |
| 4 | Contact: Corrupt UNTIL Agent (Contact has useful Skills or resources, Good relationship with Contact) 11- |
| 6 | Contact: VIPER, Organization Contact (x3) (6 Active Points) 11- |
| 8 | Fringe Benefit: Membership( The Iron Grip) (Leader), Security Clearance |
| 10 | Money: Wealthy |
| 25 | Vehicles & Bases |
| Cost | Talent |
| 5 | Eidetic Memory |
| 4 | Speed Reading: x10 |
| Val | Disadvantages |
| 10 | Distinctive Features: Large, overmuscular man Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses |
| 25 | Hunted: UNTIL 11- (Frequently), More Powerful, NCI, Harshly Punish |
| 15 | Hunted: Champions 8- (Occasionally), More Powerful, Harshly Punish |
| 15 | Psychological Limitation: Greedy Common, Strong |
| 10 | Psychological Limitation: Likes to fight Common, Moderate |
| 10 | Psychological Limitation: Overconfident Common, Moderate |
| 15 | Psychological Limitation: Tinkerer, loves gadgets and scientific widgets Common, Strong |
| 15 | Reputation: Threat to the safety of the world, Frequently (11-), Extreme |
| 20 | Social Limitation: Secret Identity (believed to have died in fire) Frequently (11-), Severe |
Base Points: 200
Experience Required: 253
Total Experience Available: 254
Experience Unspent: 1
Total Character Cost: 588
| Height: 1.98 m | Hair: Blonde |
| Weight: 145.00 kg | Eyes: Brown |
| Appearance: Tall, tanned and blonde, Gunnar Brake looks alot like a professional wrestler. He has bulging muscles and wears his hair close cropped with a neatly trimmed beard (no sideburns though). He wears a black stasis cloth "Tee shirt" with gray pants, black boots, and a kahaki colored combat vest with lots of pockets. In many ways he could be seen as an evil version of Doc Savage. | |
| Personality: Despot is not really interested in ruling the world. He is quite content to become fabulously wealthy, buy an island and live out juvenile power fantasies on a small scale. He enjoys a good scrape, thrills at finding a new piece of technology to "aquire" and having a team of supervillains at his beck and call. | |
| Quote:Interesting, these gravity bolos could probably be augmented to crush the objects in their grasp. I wonder why Defender never thought of that? | |
| Background: Gunner Brake was a bright, if not brilliant scientist stuck in the body of a professional wrestler. His true talents lie in using other's work better. He is skilled in many sciences but he can take established theories and turn them into brilliant abstractions that barely resemble their original form. In fact, he always noted his sources. This enabled him to get through college without seeming a thief. After college he accepted a post within UNTIL's research department. This was where he began to see where his future lie. He studied the devices and discoveries of dozens of "mad scientists" and the high tech wonders captured from VIPER, ARGENT, PSI, and the Warlord. He began to keep private notes on "interesting" applications or offshoots of said technologies. He also began to seek out criminal contacts. It was through these that he managed to gather a few agent level thugs and persuade them that he could give them superpowers. When he was sure of his prospects, he blew up his research lab and faked his own death. Free from his emplyoment with UNTIL, he began using his notes to create supervillains. The results were the Iron Grip, a team of metahuman thieves and enforcers that gather wealth and power for their fearless leader. | |
| Powers/Tactics: Aside from his martial arts skills and legendary physical prowess, Despot has a large gadget pool to back up his team and keep himself safe and sound. He enjoys battle and in many ways acts like a brick rather than a martial artist. He considers himself a frontline kind of fighter and equips himself so he can be a damage soaker. | |
| Campaign Use: Although they can work almost anywhere as a "bank robbing" team; the Iron Grip, at the behest of their leader, often target hi-technology for thier thefts. Despot enjoys the prospect of dabbling with someone elses life's work. | |