Blaster, The (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; contestant on Avant Guard: Training Day

Val  Char   Cost
15  STR5
20  DEX30
15  CON10
10  BODY0
13  INT3
11  EGO2
18  PRE8
12  COM1
 
6/9  PD3
6/20  ED3
5  SPD20
6  REC0
30  END0
30  STUN4
 
6"  RUN0
2"  SWIM0
3"  LEAP0
Characteristics Cost: 89

Cost  PowerEND
133  The Blaster!: Energy Blast 20d6, Variable Advantage (+1/2 Advantages; +1) (200 Active Points); Inaccurate 1/2 OCV (-1/4), Extra Time (Delayed Phase, -1/4) 20
26  Toughened Form: Armor (3 PD/14 ED) 0
Powers Cost: 159

Cost  Skill
2  KS: The Superhuman World 11- 
Skills Cost: 2

Val  Disadvantages
15  Dependent NPC: Midge the Meddling Mother 11- (Normal) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
15  Psychological Limitation: Overconfident (Very Common, Moderate) 
20  Reputation: (DANGEROUS)Reality TV Hero, 14- (Extreme) 
15  Social Limitation: Secret Identity (Frequently, Major) 
5  Unluck: 1d6 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.75 mHair: Brown
Weight: 75.00 kgEyes: Brown
Appearance: Dark brown hair and brown eyes, The Blaster has a heroic build, he's been training for a while it seems (to look good) his costume is a mishmash of popular hero trends. He wears a dark blue body suit with black armor over his chest, thighs, and boots. Over this he wears a dark gray trenchcoat with black armor at the shoulders. The sleeves of the coat are rolled to his elbows and he wears white gloves with no fingers. His face is concealed by a headband with black goggles over his eyes.
Personality: The Blaster is a true hero. Overconfident, heroic, and not at all concerned that he is a one trick pony. He rushes headlong into battle regardless of the fact that he strikes last and is a bad shot...
If he makes it through Training Day, he might become the hero he envisions himself.
Quote:"Don't worry, I can handle this."
Background: James got his powers in a lab accident. His mother thought he'd be great for the team (and it would get him out of the house). He's always been a fan of superheroes and this gives him the opportinity to become one. Donning a costume his mom made him he is ready to battle evil!
Powers/Tactics: James Walters has the impressive and out of control abilitiy to produce a massive energy discharge. He's not a very good shot but has a surprising amount of control over the effects of the shot.
Campaign Use: A powerful one trick pony. If you want to take him down a peg, Drop his blast to 15d6. If you want to make him more impressive, give him a few more abilities, and drop some CSL's on him.


Bullet Train (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard: Training Day

Val  Char   Cost
30  STR20
24  DEX42
25  CON30
12  BODY4
13  INT3
11  EGO2
20  PRE10
14  COM2
 
12/32  PD6
12  ED7
6  SPD26
11  REC0
50  END0
40  STUN0
 
20"  RUN0
2"  SWIM0
6"  LEAP0
Characteristics Cost: 152

Cost  PowerEND
28  Inhuman Speed: Multipower, 28-point reserve 
3u  1) Overdrive Running: Running 10", Megascale (1" = 1 km; +1/4) (28 Active Points) 3
3u  2) Super-Running: Running +14" (20" total) (28 Active Points) 3
10  Impact Resistance: +20 PD (20 Active Points); Only Protects Against Damage From Move-Through/Move-Bys (-1) 
6  Speedster Studiousness: Speed Reading (x100) 
10  Resistant to Harm: Damage Resistance (10 PD/10 ED) 0
Powers Cost: 60

Cost  Skill
3  Breakfall 14- 
3  Conversation 13- 
3  High Society 13- 
4  Navigation (Land) 13- 
3  Oratory 13- 
2  PS: Broker 11- 
3  Persuasion 13- 
3  Scholar 
1  1) KS: NFL Football (2 Active Points) 11- 
2  2) KS: The Busines World (3 Active Points) 12- 
2  3) KS: The Stock Market (3 Active Points) 12- 
3  Streetwise 13- 
3  Teamwork 14- 
3  Trading 13- 
Skills Cost: 38

Val  Disadvantages
10  Dependent NPC: Girlfriend (Tayshandra) 8- (Normal) 
10  Distinctive Features: Mutant Physiology (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
5  Physical Limitation: Requires alot of food (2x normal amount) (Infrequently, Slightly Impairing) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
10  Psychological Limitation: Enjoys competition (Common, Moderate) 
10  Psychological Limitation: Wants to be a good rolemodel (Common, Moderate) 
10  Reputation: Fallen Sports Hero, 11- 
15  Reputation: Reality TV Superhero, 14- 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.89 mHair: Black (Shaves his head)
Weight: 100.00 kgEyes: Brown
Appearance: Big and strong, a well built black man with a silver and bronze colored costume He wears a full face mask, save for his mouth and chin, and goggles to protect his eyes from the speed.
Personality: When he had been found to have superhuman abilties, Brent was crushed. He had never suspected, he never thought he was anything but a great athlete. His life was ruined. He was "too fast, too good" to play with the other "normal" athletes, never mind the steroids he never used, he some how had been "cheating" the game. He might have become a hero on his own if he hadn't been so embittered; and he was far too well raised and grounded to become a villain, so he simply became a man. Brent has a steady girlfriend whom is watching him on the show and he writes her almost every day.
Quote:"Consider this the two minute warning; two minutes is how long it will take me to beat your sorry ass."
Background: Bullet Train is a former college football star. Though he mantains a secret identity and denys all questions about it; several sports fans have guessed who he might be. He was considered a lock for the pros before the NCAA started testing for mutant powers. The first year four thousand college athletes were tested, 21% of them tested positive as superhumans (mutants, chemically enhanced, etc..) Bullet Train was one of them. He dropped out of sight, got his degree and got a job. When he saw the Avant Guard ads, he signed up partially because he missed competition, partially because it was a second chance at stardom. He says all the right things and has shown real skill at his abilities.
Powers/Tactics: A speedster who is more train than agile. Bullet Train is strong and tough and runs right through his opponents. He is working on developing more subtle methods during the competition.
Campaign Use: Powerful but kind of limited. If you want to tone him down drop his STR to 25 and his Defenses to 20-25. If you want to make him better; give him more variety, expand his arsenal beyond smashing through people.


Bunny (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard: Training Day

Val  Char   Cost
20  STR10
26  DEX48
20  CON20
10  BODY0
14  INT4
11  EGO2
15  PRE5
20  COM5
 
10  PD6
8  ED4
6  SPD24
8  REC0
40  END0
30  STUN0
 
13"  RUN0
2"  SWIM0
12"  LEAP0
Characteristics Cost: 128

Cost  PowerEND
6  Heightened Senses: +2 PER with All Sense Groups 0
5  Keen Eyes: Nightvision 0
5  Keen Nose: Analyze Sense with Normal Smell 0
24  Legs, Long, Beautiful Legs: Running +7" (13" total), x8 Noncombat 2
13  Long, STRONG legs: Leaping +8" (12" forward, 6" upward) (Accurate) 1
4  Rabbit Ears: +2 PER with Hearing Group 0
13  Rabbit KICK!!: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 2
7  She's Adorable!!: Negative Combat Skill Levels (-2 to opponent's DCV) (10 Active Points); Only vs opponents who think "Bunny Girls" are cute (-1/2) 1
10  er.. Rabbit feet: Luck 2d6 0
Powers Cost: 87

Cost  Skill
3  Acrobatics 14- 
6  Animal Handler (Rabbits) 14- 
3  Breakfall 14- 
3  Climbing 14- 
8  Defense Maneuver I-III  
3  Persuasion 12- 
3  Seduction 12- 
3  Stealth 14- 
3  Streetwise 12- 
Skills Cost: 35

Val  Disadvantages
10  Distinctive Features: Pointed Ears and Bunny Tail (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
10  Psychological Limitation: Dislikes guns (not a Gun Bunny) (Common, Moderate) 
5  Psychological Limitation: Not really a vegitarian (sneaks burgers) (Uncommon, Moderate) 
15  Psychological Limitation: Want to be taken seriously as a superheroine (Very Common, Moderate) 
15  Reputation: Reality TV Superheroine, 14- 
15  Social Limitation: Secret Identity (Frequently, Major) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.76 mHair: Blonde
Weight: 57.00 kgEyes: Pink
Appearance: A beautiful blonde with a "Playboy Bunny" (ie not realistic) figure. She wears a black one pice body suit white fishnet stockings, white patten leather boots (specially designed for her active lifestyle and (slightly) enlarged feet. She also wears white gloves and a short white jacket that is alway open to show off her figure. Lastly she wears a white domino mask and white rabbit ears on her head. Her own ears are actually large and pointed like an elf. Her eyes are pink.
Personality: a happy, friendly young woman with a desire to use her abilities to help others. She hopes to receive enough combat training to complement her physical prowess. She has a few quirks though, such as pretending to be a vegitarian (since rabbits are) and treating her (very real) rabbit tail as if its part of her costume. Her ears are elf like but not rabbit length, she wears fake rabbit ears for her costume though.
Quote:"Very funny, but let's see how funny it is when you tell the other boys at Stronghold you got beat by a girl in a bunny costume! Rrrrrrraaaaabbit KICK!!!!"
Background: Aubrey was born the year of the Rabbit; irony not lost on her. She isn't a mutant and is tight lipped about the source of her powers but she wants to be treated somewhat seriously. She tried out for the show as a way to prove to the rest of the superhero community that she is indeed a legitimate heroine. Perhaps this was not the appropriate venue...
Powers/Tactics: Acrobatic to the extreme (particularly considering the rest of the contestants), Bunny simply tries to close the distance and kick her opponents into submission.
Campaign Use: A rather silly heroine, but I like her. She has one attack and a bunch of "color" powers, don't take any away. If you feel that any character I write up is too powerful; reduce her DEX and SPD to 24 and 5 respectively.


Cross (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avang Guard: TD

Val  Char   Cost
20  STR10
15  DEX15
18  CON16
11  BODY2
13  INT3
11  EGO2
15  PRE5
12  COM1
 
20  PD16
8  ED4
4  SPD15
10  REC4
36  END0
30  STUN0
 
6"  RUN0
2"  SWIM0
4"  LEAP0
Characteristics Cost: 93

Cost  PowerEND
25  Kinetic Manipulation: Elemental Control, 50-point powers 
42  1) Kinetic Absorption: Absorption 4d6 (physical, Physical (half to STR, half to PD)), Can Absorb Maximum Of 29 Points' Worth Of Physical Damage, Varying Effect (+1), Absorption As A Defense (+1) (67 Active Points) 0
46  2) Stop Dead: Energy Blast 16d6, Knockback only casuses traget to stop moving (+0), Double Knockback (+3/4) (140 Active Points); Only Works On Moving Characters (-1/2), Damage based on Move-Through Velocity Damage (-1/2), Does not work if does no knockback (-1/2) 14
15  3) Kinetic Boost: Aid Kinetic-Based Movement Power 3d6, One Power At A Time (+1/4), Ranged (+1/2) (52 Active Points); Costs Endurance (-1/2), Only Works On People/Objects Currently In Motion (-1/4) 5
13  Kinetic Cancellation: Knockback Resistance -10" (20 Active Points); Costs Endurance (-1/2) 2
8  Resiliant Physiology: Damage Resistance (8 PD/8 ED) 0
Powers Cost: 149

Cost  Skill
3  Combat Driving 12- 
2  PS: EMT 11- 
3  Paramedics 12- 
2  Systems Operation (Life Support Systems, Medical Sensors) 12- 
1  TF: Large Motorized Ground Vehicles, Small Motorized Ground Vehicles 
Skills Cost: 11

Val  Disadvantages
10  Dependent NPC: Lian (Wife), Grant (Son) 8- (Normal; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs) [Notes: Grant is an infant but I didn't feel he needed his own "DNPC" slot.] 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
15  Psychological Limitation: Enjoys the thrills of dangerous situations (Very Common, Moderate) 
15  Psychological Limitation: Reality show Superhero (Very Common, Moderate) 
15  Psychological Limitation: Selfless, will enter obviously fatal situations to help others (Common, Strong) 
15  Social Limitation: Secret Identity (Frequently, Major) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 3

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 253


Height: 1.83 mHair: Black
Weight: 84.00 kgEyes: Brown
Appearance: Above average height and leanly muscled, Geoff sports a red body suit with a blocky cross on his heart. The Cross is red and outlined in white. He has white boots, belt, and gloves. He wears no mask save for a red goggles.
Personality: Cross is a pretty easy going guy. He gets along well with the other contestants and tries to be a normal guy in an extrodinary situation. He shines in "emergency simulations" taking charge and coordinating his fellow superhumans. He misses his wife and son terribly and is unsure if he really wants to be a superhero.
Quote:"Take it easy, everything's going to be okay."
Background: Geoff was an EMT who responded to a call on bridge outside of St. Louis. It was late at night so he lit flares as he and his partner aided a fallen motorcyclist. They had managed to get the injured cyclist into their vehicle when a drunk driver barrelled into them, having fallen asleep at the wheel. Instincitvely Geoff held his hands up to protect himself and the car stopped; it was completely destroyed by the sudden impact. The sudden burst of kinetic energy made Geoff feel incredibly powerful, he tore the wreckage apart with his bare hands and pulled the driver out. Placing the two injured men into hs truck he and his partner went back home. The car wreck was explained away as the drunk hitting the bridge. Geoff's partner never mentioned what happened in his report. Geoff, after a long talk with his wife, responded to the Avant Guard add and began developing a heroic ID. He took the name Cross as an homage to the work that the Red Cross has done over the years.
Powers/Tactics: Cross has burgeoning Kinetic control powers. So far he has displayed the ability to halt the motion of on-coming targets, absorbing kinetic and energy blows and converting the energy to physical strength and toughness, and the ability to enhance kinetic based movement powers (running, swimming, leaping, winged flight, etc...); either his own or others if he can touch them while they are in motion.
Campaign Use: Geoff isn't really a combat monster, but his powers can be a rude awakening to "Move-Through" artists. He tends to simply absorb his max STR and PD and trying to punch his opponents into submission. If you'd like to lower his combat abilities drop the Movement Aid and reduce his max absorbtion. To improve him, add a few more kinetic abilities improve his absorbtion MAX and give him higher normal attributes.


Electron (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard

Val  Char   Cost
15  STR5
11  DEX3
20  CON20
10  BODY0
15  INT5
13  EGO6
18  PRE8
20  COM5
 
6/22  PD3
8/32  ED4
4  SPD19
10  REC6
40  END0
40  STUN12
 
6"  RUN0
2"  SWIM0
3"  LEAP0
Characteristics Cost: 96

Cost  PowerEND
22  Elemental Control, 44-point powers 
23  1) Lightning Blast: Energy Blast 9d6 (45 Active Points) 4
30  2) Power Down: Drain Electrical Powers 3d6, One Power At A Time (+1/4), Ranged (+1/2) (52 Active Points) 5
22  3) Electric Shield: Force Field (16 PD/24 ED) (40 Active Points) 4
15  4) Arc Travel: Teleportation 20" (40 Active Points); Only Between ConductorsOnly Between Conductors Or Through Wires (-1/2) 4
Powers Cost: 112

Cost  Skill
3  Computer Programming 12- 
9  Electronics 15- 
3  Mechanics 12- 
3  SS: Electrical Engineering 12- 
3  Security Systems 12- 
3  Systems Operation 12- 
Skills Cost: 24

Cost  Talent
3  Bump Of Direction 
15  Lightning Reflexes: +10 DEX to act first with All Actions 
Talents Cost: 18

Val  Disadvantages
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
10  Psychological Limitation: Enjoys the spotlight (Common, Moderate) 
15  Reputation: Reality Show Superhero, 14- 
15  Social Limitation: Secret Identity (Frequently, Major) 
15  Susceptibility: Intense Magnetic Fields, 1d6 damage per Phase (Uncommon) 
5  Vulnerability: 1 1/2 x BODY Magnetic Attacks (Uncommon) 
10  Vulnerability: 2 x STUN Magnetic Attacks (Uncommon) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.81 mHair: Blonde
Weight: 80.00 kgEyes: Blue
Appearance: A handsome man in his mid twenties. He wears a blue costume that shows off his physique, with white boots, gloves, a gold belt and a gold "E" on his chest. He wears a facemask that leaves his mouth and hair showing.
Personality: He enjoys his time in the spotlight. He wants to be honest about himself but has decided against using the show as a soapbox. He doesn't want to be the subject of "A very special" or "Controversial" Hero Talk issue. He didn't inform the producers he was gay and he's kept it from the fellow contestants simply because some of them are bound to be unable to deal with it. He's decided to see where the show goes. If he makes the final cut he'll deal with his fellow teammates in private and then go public.
Quote:"I still find it a little unnerving that bolts of lightning jump from my fingertips."
Background: James gained his powers in an accident when he was a student at MIT. A serious young man growing up, getting superpowers loosened him up tremendously. He finished school and began to think about his future. He came out to his parents shortly before graduation, both his sexual orientation and his superpowers. It was a bit much but they coped with it. James was weighing the possibility of using his powers for good or simply using them to help him in his career as an engineer. When he heard about the Avant Guard tryouts, James jumped at the chance to become a superhero.
Powers/Tactics: Right now? Blast and hope you hit. He generally speads his electrical bolts to have a better chance of hitting right now. His "deadly" lightning is very draining and highly unstable.
Campaign Use: If you want to make him closer to normal drop his characteristics. 15's and 13's are good. His EC could be dropped to 20 pts. If you want a more potent version CSL's first then see about adding new electrical abilities.


Firewatcher (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard: Training Day

Val  Char   Cost
13  STR3
17  DEX21
20  CON20
11  BODY2
13  INT3
11  EGO2
15  PRE5
10  COM0
 
4  PD1
4/24  ED0
4  SPD13
7  REC0
40  END0
30  STUN2
 
6"  RUN0
2"  SWIM0
2 1/2"  LEAP0
Characteristics Cost: 72

Cost  PowerEND
22  Fire Command: Elemental Control, 44-point powers 
23  1) Fire Blast: Energy Blast 9d6 (45 Active Points) 4
11  2) Pyrokinesis: Telekinesis (30 STR) (45 Active Points); Only Works On Fire (-1) 4
41  3) Wall Of Fire: (Total: 74 Active Cost, 58 Real Cost) Force Wall (10 ED), Transparent PD (+1/2) (37 Active Points) (Real Cost: 37) plus Killing Attack - Ranged 1d6, Damage Shield (+1/2), Continuous (+1) (37 Active Points); Linked (Force Wall; -1/2), No Knockback (-1/4) (Real Cost: 21) 8
20  Cold Resistance: Armor (0 PD/20 ED) (30 Active Points); Only Works Against Limited Type Of Attack Ice/Cold Powers (-1/2) 0
4  Fiery Warmth: Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
20  Fire Immunity: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Works Against Limited Type Of Attack Fire (-1/2) 0
15  Kindle Fire: Killing Attack - Ranged 1 point, Sticky (Only Affects Flammables; +1/4), Indirect (Any origin, always fired away from attacker; +1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1) (19 Active Points); Limited Range (20") (-1/4) 0
5  Thermal Vision: Infrared Perception (Sight Group) 0
Powers Cost: 161

Cost  Skill
2  +1 with Fire Blast 
5  +1 with Ranged Combat 
2  KS: The Superhuman world 11- 
3  Stealth 12- 
3  Streetwise 12- 
2  Survival (Urban) 12- 
Skills Cost: 17

Val  Disadvantages
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
10  Psychological Limitation: Nervous around children (Common, Moderate) 
20  Psychological Limitation: True Blue Hero (Very Common, Strong) 
15  Reputation: Reality TV Superhero, 14- 
15  Social Limitation: Secret Identity (Frequently, Major) 
10  Vulnerability: 2 x STUN Water Based Attacks (Uncommon) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.77 mHair: Red
Weight: 77.00 kgEyes: Amber
Appearance: A trim young man with a pleasant appearance. Firewatcher wears a red suit with golden flame patterns on the arms and legs. He wears no symbol on his costume it's rather plain to tell the truth. He also wears a golden domino mask.
Personality: A decent guy, looking to be a hero. He had a surprisingly easy upbringing. His powers scared away potential adoptive parents, but he was treated well at the orphanage and has always been optimistic. He has enjoyed his time in the spotlight and enjoys the company of other superhumans. Alex has a natural nervousness around children, stemming from his isolation growing up (his powers took a bit of time to control). He is uncomfortable when no other responsible adults are around.
Quote:"Fire away!"
Background: As far as he can tell, Alex is the child of a flame wielding hero or villain from the past. He doesn't register as a mutant; but has no idea as to his origin as he was raised in an orphanage. He has practiced with his abilities for some time now and unlike the other contestants weilds them with considerable skill. Only in his late teens and never one for athletics beyond natural talent, he is looking foreward to becoming a legitimate hero. His mysterious past is popular topic to speculate on.
Powers/Tactics: Capable of creating, hurling, and sculpting fire; Firewatcher is one of the more polished contestants. he seems to have a leg up training wise. He fares well in the combat missions but has found his destructive powers less helpful in emergency situations.
Campaign Use: One of the few contestants close to starting hero level as is, Firewatcher can be weakened by reducing his attacks to about 40 active points. Also dropping his CSLs willl bring him back to the other contestants levels. To improve him, increase his physical characteristics and perhaps give him flight or other impressive fire abilities.


Freebird (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard: Training Day

Val  Char   Cost
15  STR5
23  DEX39
15  CON10
10  BODY0
10  INT0
11  EGO2
20  PRE10
14  COM2
 
8/13  PD5
8/13  ED5
5  SPD17
6  REC0
30  END0
30  STUN4
 
6"  RUN0
2"  SWIM0
3"  LEAP0
Characteristics Cost: 99

Cost  PowerEND
19  Wings: Multipower, 28-point reserve, (28 Active Points); all slots Restrainable (-1/2) 
1u  1) Soaring: Gliding 14" (14 Active Points); Restrainable (-1/2) 0
2u  2) Flying: Flight 14" (28 Active Points); Restrainable (-1/2) 3
5  Wings: Extra Limbs (2), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) 0
10  Reinforced Costume: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) 0
9  Animal Communication: Telepathy 5d6 (Animal class of minds) (25 Active Points); No Range (-1/2), Limited Class Of Minds Avians Only (-1/2), Communication Only (-1/4), Incantations (-1/4), Visible (-1/4) 2
Powers Cost: 46

Cost  Martial Arts Maneuver
  Street Fighting 
4  1) Block : 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 
4  2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll 
4  3) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 
4  4) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 
4  5) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 
5  6) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike 
3  7) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls 
3  8) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls 
1  9) Weapon Element: Clubs 
Martial Arts Cost: 32

Cost  Skill
5  +1 with HTH Combat 
3  Acting 13- 
3  Breakfall 14- 
3  Jack of All Trades 
3  1) PS: Musician: Guitarist (4 Active Points) 15- 
2  2) PS: Musician: Piano/Keyboards (3 Active Points) 14- 
2  3) PS: Singer (3 Active Points) 13- 
2  4) PS: Songwriter (3 Active Points) 12- 
3  Lockpicking 14- 
2  Navigation (Land) 11- 
3  Oratory 13- 
3  Persuasion 13- 
3  Stealth 14- 
3  Streetwise 13- 
3  Scholar 
1  1) KS: Music Industry (2 Active Points) 11- 
1  2) KS: Rock Artists (2 Active Points) 11- 
1  3) KS: Scriptures (2 Active Points) 11- 
3  Traveler 
1  1) AK: Alabama (2 Active Points) 11- 
1  2) AK: Louisiana (2 Active Points) 11- 
1  3) AK: Mississippi (2 Active Points) 11- 
1  4) AK: The Deep South (2 Active Points) 11- 
1  5) CK: Miami, FL (2 Active Points) 11- 
1  6) CK: New Orleans (2 Active Points) 11- 
Skills Cost: 55

Cost  Talent
12  Combat Luck (6 PD/6 ED) 
3  Lightsleep 
3  Perfect Pitch 
Talents Cost: 18

Val  Disadvantages
10  Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
10  Distinctive Features: Wings (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
10  Psychological Limitation: Rock is in my blood (Common, Moderate) 
10  Psychological Limitation: Wants to help others (Common, Moderate) 
15  Reputation: Reality TV Superhero, 14- 
15  Social Limitation: Secret Identity (Frequently, Major) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.71 mHair: White
Weight: 71.00 kgEyes: Gray
Appearance: A ruggedly good looking young man with a rather mangy mullet and gray eyes. His wings are gray as well. He has a lean build and an easy smile. His costume consists of a dark gray body suit with a white bird on his chest. His gloves, belt, and boots are black. His mask covers his face but leaves his hair and mouth exposed. Stan has a slight southern drawl.
Personality: Stan is a good guy. He has been blessed with impresive but at the same time, easily hidden, super human powers. Growing up he enjoyed being a part of the travelling show, but he didn't care for being a deception. He was no angel. His dream is to be a respected musician; he's been playing guitar since he was eleven and has a huge back log of songs he's written. Stan is rock and roll all the way; much of his swagger is definately tongue in cheek, but there is some truth there. He gets very excited when talking his music or musical influences.
Quote:"If it's going to be a fight, A'hm going to give you "three steps" mister, then your ass is mine." *Grins**cracks knuckles*
Background: Stan is a young man from Alabama who, over the course of his fifteenth year, sprouted large feathered wings from his back. He spend a few months travelling with his parents and his uncle in a travelling evangelical show; he played the "Angel". For a while Stan could content himself that it was simply a way to make a living. But as he got older it began to way on his conscience. He was lying to people about God for monentary gain. Stan eventually told his uncle and his folks that he could no longer be their angel. Although at first they were upset, they agreed to let Stan leave the show and pursue his dream. He took his guitar and began classes at the local community college. When he saw the ads for Avant Guard: Training Day, he jumped at the chance to do good with his powers. He contacted his mother and she helped him develop his costume. Stan is quite happy at the compound, and has quite the crush on Ms. Mist (he loves her accent).
Powers/Tactics: Freebird is a good flyer and is one of the few contestants with actual combat experience (fights as a kid growing up). He hasn't practiced using his hand to hand skills in flight though...
Campaign Use: Stan is a decent fighter but if you want him to be less so, drop his street fighting package and eliminate his CSL. To go the other way, increase his flight speed, his STR and give him some DC's with hand to hand combat. Also some flying martial art maneuvers would be keen.


Micron (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard TD

Val  Char   Cost
10  STR0
15  DEX15
10  CON0
10  BODY0
15/45  INT5
12  EGO4
13  PRE3
12  COM1
 
3/6  PD1
3/6  ED1
3  SPD5
4  REC0
20  END0
20  STUN0
 
6"  RUN0
2"  SWIM0
2"  LEAP0
Characteristics Cost: 35

Cost  PowerEND
10  Form Cohesion: Damage Resistance (12 PD/12 ED) (12 Active Points); Linked to Shrinking (-1/4) 0
6  Lightly Armored Costume: Armor (3 PD/3 ED) (9 Active Points); OIF (-1/2) 0
48  Gadget Pool: Variable Power Pool (Gadget Pool), 40 base + 8 control cost, (60 Active Points); OAF (-1), VPP Can Only Be Changed Between Adventures (-1/2) 
17  Micro-Mentalist: +30 INT (30 Active Points); Linked (Microsize; -1/2), Incremental (+5 INT per level of shrinking) (-1/4) 
19  Microflight: Flight 12" (24 Active Points); Linked to Shrinking (2" per 10 points of Shrinking) (-1/4) 2
60  Microsize: Shrinking (0.0281 m tall, 0.0003 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18" KB) 6
  Micro-Mental Abilities, all slots Only if 1 or more levels of shrinking active (-1/4) 
2  1) Absolute Range Sense (3 Active Points); Only if 1 or more levels of shrinking active (-1/4) 
2  2) Absolute Time Sense (3 Active Points); Only if 1 or more levels of shrinking active (-1/4) 
4  3) Eidetic Memory (5 Active Points); Only if 1 or more levels of shrinking active (-1/4) 
2  4) Lightning Calculator (3 Active Points); Only if 1 or more levels of shrinking active (-1/4) 
3  5) Speed Reading (x10) (4 Active Points); Only if 1 or more levels of shrinking active (-1/4) 
Powers Cost: 173

Cost  Skill
3  Concealment 12- (18-) 
3  Forensic Medicine 12- (18-) 
3  Inventor 12- (18-) 
2  PS: Doctor 11- 
3  PS: Research 12- (18-) 
3  Paramedics 12- (18-) 
3  Scientist 
2  1) SS: Biochemistry 12- (18-) (3 Active Points) 
2  2) SS: Biology 12- (18-) (3 Active Points) 
2  3) SS: Biophysics 12- (18-) (3 Active Points) 
2  4) SS: Medicine 12- (18-) (3 Active Points) 
2  5) SS: Size Physics 12- (18-) (3 Active Points) 
3  Security Systems 12- (18-) 
3  Shadowing 12- (18-) 
3  Stealth 12- 
2  Systems Operation (Medical Systems) 12- (18-) 
Skills Cost: 41

Cost  Perk
1  Fringe Benefit: Licensed Doctor 
Perks Cost: 1

Val  Disadvantages
10  Hunted: Show's Producers 14- (As Pow, Watching) 
10  Hunted: Shrinker 8- (Mo Pow, Mildly Punish) [Notes: Shrinker wants to embarrass him for his part in her capture.] 
20  Psychological Limitation: Hypocratic Oath (Common, Total) 
15  Psychological Limitation: Smug and overconfident (Very Common, Moderate) 
10  Psychological Limitation: Wants to help those in need (Common, Moderate) 
15  Reputation: Reality TV Superhero, 14- 
15  Social Limitation: Secret Identity (Frequently, Major) 
5  Unluck: 1d6 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.80 mHair: Brown
Weight: 75.00 kgEyes: Brown
Appearance: Good looking guy with wavy brown hair and a lean build. He is a little older (entering his later thirties) than many contestants. He wears a green costume with white gloves, boots, and belts & harnesses. His helmet is mostly for show, but it is white with green trim and a black visor. His mouth and nose are still visible, but his chin is covered. A metallic green M is sported on his chest. His costume is slick and modern looking.
Personality: A doctor, Leon is a bit smug and overconfident, but he is a good guy, takes his Hypocratic Oath very seriously, and tirelessly helps others. His areas of study are the biological sciences and he's studying furiously in his shrunken states to learn other areas as well. This, he hopes will make him a more effective crime fighter.
Quote:"Let me give that a little thought."
Background: Dr. Paulson was a research scientist at Orion Technologies looking into cellular research. Part of the technologies they used were experimental micron-splicers, piloted nano-machines that could effect things on a cellular level. The technology was radical, and ripe for theft. A group of unscrupulous business rivals hired Shrinker to retrieve the nano-chamber where the research was done. Dr Paulson happened to be there when she struck (her preliminary search missed him as he had been in the men's room. Surprised at a witness to her crime she blasted him (a low level beam to stun him and allow her to escape). The blast knocked him to the ground and into a container of the nanites. For reasons no one can fathom, Dr. Paulson shrunk immediately. Just over to centimeters in height, he attempted to stop the theft. Discovering he could fly, Dr Paulson rammed Shrinker in the chin as she tried to unhook the nano-chamber. The surprise attack knocked her unconscious. Dr Paulson quickly programmed some of the nano-machines to set off the security alarms. Shrinker was apprehended and Dr. Paulson sat in the lab, stuck at two centimeter's tall trying to figure a way out of his mess.
Working tirelessly, he figured out how to return to full height. He was amazed at how easy calculations and reading had become. In addition to shrinking, he had been endowed with superhuman brain function! Excitedly he figured out how to return to full height. And forgot everything else. Sadly, his heightened mental abilities seemed to be linked to his sized. The smaller he was the smarter he was!
Vowing to use his new powers for the good of his fellow man, Dr. Paulson took the name Micron. He had little idea as to how to be a superhero so when he saw an add for Avant Guard: Training Day, he leaped at it.
Powers/Tactics: Micron enters combat with at least one level of shrinking on. This not only makes him a bit harder to hit but it allows him to be twice as smart and access his Micro-Mentalist abilities.
His gadget pool is geared towards his fields of expertese, he uses biological and biochemical gadgets (glues, knock out gas, itching powder, etc.)
Campaign Use: If you want to make him less effeective, drop his gadget pool. To increase Micron's abilities, increase the gadget pool for more expensive weapons, and give him some more sciences to choose from (mechanics and electronics are a must). As always increase his Characteristics to campaign norms and adding martial arts and CSL's will work too.


Mister Mako (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard: TTD

Val  Char   Cost
35  STR25
20  DEX30
20  CON20
10  BODY0
15  INT5
11  EGO2
20  PRE10
9  COM0
 
15  PD8
15  ED11
5  SPD20
12  REC2
40  END0
40  STUN2
 
6"  RUN0
20"  SWIM0
7"  LEAP0
Characteristics Cost: 135

Cost  PowerEND
12  Aquatic Empathy: Animal Handler (Aquatic Animals) 18- 
5  Breathe Underwater: Life Support (Expanded Breathing) 0
3  Deep Sea Adaption: Life Support (Safe in High Pressure; Safe in Intense Cold) 0
18  Improved Swimming: Swimming +18" (20" total) 2
15  Jaws: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) 1
8  Protective Skin: Damage Resistance (8 PD/8 ED) 0
5  Underwater Eyes: Nightvision 0
Powers Cost: 66

Cost  Skill
2  AK: Atlantic Coast 11- 
12  Navigation (Marine) 17- 
3  Paramedics 12- 
2  SS: Oceanography 11- 
12  Survival (Marine) 17- 
8  TF: Jetskis, Rafts, Skiing (water), Small Motorized Boats, Small Rowed Boats, Surfing, Swimming Beasts, Windsurfing 
3  Tracking 12- 
Skills Cost: 42

Cost  Talent
2  Environmental Movement (no penalties underwater) 
5  Lightning Reflexes: +7 DEX to act first with All Actions (11 Active Points); Underwater Only (-1) 
Talents Cost: 7

Val  Disadvantages
5  Distinctive Features: Razor sharp pointed teeth. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
10  Psychological Limitation: Bully (Common, Moderate) 
10  Psychological Limitation: Likes to scare people (Common, Moderate) 
10  Psychological Limitation: Obsessed with Shark movies (Common, Moderate) 
10  Psychological Limitation: Self Important (Common, Moderate) 
15  Reputation: Reality TV Superhero, 14- 
5  Rivalry: Professional (Kale Mahnn; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 
15  Social Limitation: Secret Identity (Frequently, Major) 
10  Unluck: 2d6 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.75 mHair: Green
Weight: 75.00 kgEyes: Golden Yellow
Appearance: A normal enough looking man with grayish green hair and yellow eyes. He has alot of aquatic themed tattoos on his upper arms, shoulders, and back. He wears a gray and white shark inspired costume. His most notable feature is his sharp pointed teeth. He wears a sharktooth on a chain around his neck at all times. He doesn't wear gloves or shoes.
Personality: Mister Mako isn't in heroing for the right reasons. He is very impressed with his powers and his "image" he has several aquatic inspired tattoos on his arms and back. He likes to scare his fellow contestants, is sure that he's the greatest thing since sliced bread and will set the world on fire. He is rapidly becoming very unpopular with the other contestants.
Quote:"Daa-DUN Daa-DUN Da-DUN Da-DUN!"
Background: Chad Wallace literally got his powers from being bitten by a radioactive shark. He has the scars to prove it. He decided to become the worlds greatest superhero and when he saw the ads for a Superhero Reality show based in Miami he jumped at the chance. Mister Mako knows he's going to win. He loves showing the world how feeble some of these losers are. He is still nursing a bruised ego from when the Unnamed Metal Man threw him across the training room.
Powers/Tactics: A hybrid man/shark with razor sharp teeth, low level superhuman strength and resiliance, impressive swimming and underwater abilities. He likes to grab foes and bite them.
Campaign Use: He's not nearly as tough as he thinks he is. If you want to tone him further down drop his STR to 30. If you want to make him closer to his self image: CSL's, increase STR to 40, CON to 30, BOD to 20, DEF to 20 (10 Resistant) and his bite to 2d6.


Ms. Mist (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard: TTD

Val  Char   Cost
7  STR-3
14  DEX12
18  CON16
10  BODY0
20  INT10
15  EGO10
15  PRE5
14  COM2
 
4  PD3
4  ED0
4  SPD16
7  REC4
36  END0
36  STUN13
 
8"  RUN0
2"  SWIM0
1"  LEAP0
Characteristics Cost: 88

Cost  PowerEND
12  Fog Control: Elemental Control, 24-point powers 
26  1) Choking Fog: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1), Area Of Effect (3" Radius; +1) (45 Active Points); Does Not Work In High Winds Or Rain (-1/4) 4
10  2) Obscuring Fog: Change Environment 4" radius, -4 to Sight Group PER Rolls (24 Active Points); Does Not Work In High Winds Or Rain (-1/4) 2
22  3) Pea Soup Fog: Darkness to Sight Group 4" radius (40 Active Points); Does Not Work In High Winds Or Rain (-1/4) 4
19  4) Fog Form: Desolidification (affected by Fire & Air Attack) (40 Active Points); Cannot Pass Through Solid Objects (-1/2) 4
5  Darkvision: Nightvision 0
4  Athletic: Running +2" (8" total) 1
10  Fortunate One: Luck 2d6 0
Powers Cost: 108

Cost  Martial Arts Maneuver
  Comic Book Martial Arts 
4  1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 
4  2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 
5  3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 5d6 Strike 
4  4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 3d6 Strike 
3  5) Throw: 1/2 Phase, +0 OCV, +1 DCV, 1d6 +v/5, Target Falls 
Martial Arts Cost: 20

Cost  Skill
3  Acrobatics 12- 
3  Breakfall 12- 
3  Concealment 13- 
3  Fog Tricks 13- 
2  Gambling (Poker) 13- 
2  KS: The Superhuman World 11- 
3  Lockpicking 12- 
3  Paramedics 13- 
3  SS: Metahuman Biology 13- 
3  Shadowing 13- 
3  Stealth 12- 
3  Tracking 13- 
Skills Cost: 34

Val  Disadvantages
5  Distinctive Features: Ash gray hair, pale skin, cool to the touch (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
10  Hunted: Dr. Brutallis 8- (Mo Pow, Limited Geographical Area, Harshly Punish) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
15  Psychological Limitation: Dedicated and hard working (Very Common, Moderate) 
10  Psychological Limitation: Eager to prove herself (Common, Moderate) 
15  Reputation: Reality TV Superheroine, 14- 
15  Social Limitation: Secret Identity (Frequently, Major) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.63 mHair: Ash Gray
Weight: 53.00 kgEyes: Brown
Appearance: An attractive young woman (Penny has lied about her age she is only 16) with ash gray hair worn to her shoulders, brown eyes and a slightly pale complexion. She wears a costume that is light gray with brown boots, gloves, and belt and a hooded cape and cowl that is black. She speaks with an attractive british accent.
Personality: Penny is among the younger contestants. It's obvious that she's been training a long time though her physical skills are low compared to others. She has been training diligently. She is upbeat, cheerful, and determined. She constantly jokes about developing her "Dark" Persona for crimefighting. She is no nonsense on the job though and works well with others.
Quote:"Right. I can do that."
Background: Penny is tight lipped about how she got her powers but she says she was born to the Superhero biz. Many have taken this to mean that one or both of her parents were or are superheroes. She has some odd training, both martial arts and genetic sciences. She seems to have studied superheroes and their physiologies. She is a popular contestant with a cheery personality and eagerness to improve.
Powers/Tactics: Ms. Mist's abilities are predominately support oriented. Her choking fog is her only attack but it is quite effective. She has shown an (unfortunate) eagerness to use her martial arts prowess thus far (in both her "Combat Simulations").
Campaign Use: Ms. Mist is pretty pedestrian combat wise. I don't think she should be adjusted downward. I suppose you could remove the Choking Fog ability and make her completely support oriented. To improve her is much easier. Pick a spot and build up. Her Defenses are attrocious. Her Characteristics could all be improved. She should eventually fall somewhere between your crime fightin detective and mysterious super thief.


Phaeton (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avang Guard: Training Day

Val  Char   Cost
5/55  STR-5
5/18  DEX-15
5/25  CON-10
5/10  BODY-10
13  INT3
11  EGO2
5/21  PRE-5
12  COM1
 
1/20  PD0
1/21  ED0
1/4  SPD0
2/16  REC0
10/50  END0
11/51  STUN0
 
6"  RUN0
2"  SWIM0
1"/11"  LEAP0
Characteristics Cost: -39

Cost  PowerEND
16  Avatar of the Sun: Elemental Control, 40-point powers, (20 Active Points); all slots Only In Heroic Identity (-1/4) 
16  1) Flare Blast: Sight Group Flash 8d6 (40 Active Points); Only In Heroic Identity (-1/4) 4
16  2) Light Bolt: Energy Blast 8d6 (40 Active Points); Only In Heroic Identity (-1/4) 4
16  3) Solar Flight: Flight 20" (40 Active Points); Only In Heroic Identity (-1/4) 4
11  4) Celestial Flight: Faster-Than-Light Travel (4 Light Years/hour) (40 Active Points); Costs Endurance (Tiring; -1/2), Only In Heroic Identity (-1/4) 4
27  Solar Strength: +40 STR (40 Active Points); Only In Daylight (-1/4), Only In Heroic Identity (-1/4) 4
141  Superhuman Form: (Total: 160 Active Cost, 141 Real Cost) +10 STR (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus +13 DEX (39 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 31) plus +20 CON (Real Cost: 40) plus +5 BODY (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus +16 PRE (16 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 13) plus +9 PD (Real Cost: 9) plus +16 ED (Real Cost: 16) plus +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16) 1
8  Resislance of the Sun God: Damage Resistance (10 PD/10 ED) (10 Active Points); Only In Heroic Identity (-1/4) 0
15  Space Worthy: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Only In Heroic Identity (-1/4) 0
13  Eyes Of Light: Sight Group Flash Defense (20 points) (20 Active Points); Only Versus Flashes Based On Light (-1/4), Only In Heroic Identity (-1/4) 0
6  Kiss of the Sun: Cosmetic Transform 2d6 (Clothes Into Any Other Clothing), Improved Target Group (+1/4) (12 Active Points); Limited Target Limited (-1/2), No Range (-1/2) 1
Powers Cost: 285

Cost  Skill
2  KS: The Superhuman World 11- 
2  KS: Olympian Myths 11- 
Skills Cost: 4

Val  Disadvantages
15  Accidental Change: When knocked unconscious 14- (Uncommon) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
10  Psychological Limitation: Naive (only eleven you know) (Common, Moderate) 
10  Psychological Limitation: Sees the world as black and white; becomes confused when confronted by gray areas (Uncommon, Strong) 
20  Psychological Limitation: True Hero (Common, Total) 
15  Reputation: Reality TV Superhero, 14- 
5  Social Limitation: Minor (Occasionally, Minor) 
15  Social Limitation: Secret Identity (Frequently, Major) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.99 mHair: Black/Red
Weight: 100.00 kgEyes: Brown/Golden
Appearance: As Bobby, a skinny boy about 5'3'' and 70 lbs soaking wet. As Phaeton, 6'6'' 250 lbs of manly muscle. The Phaeton costume is white with a golden sun on the chest, a golden cape, golden bands on his wrists and ankles, and a golden belt. He wears no mask.
Personality: True heroism; sure Bobby is young and naive and it plays itself out on national television. But he is powerful and heroic and good natured. It goes over well with the ladies. Bobby is scared to death of the ladies however...
Quote:"Do not press the might of the Titan of the Sun!"
"Holy mackeral!"
Background: Phaeton is a popular contestant. He's also eleven years old. Sure its an old story of youth finds artifact, youth transformed into adult superhero. But Bobby doesn't care. He's living out his dreams. Perhaps one day he will grow into the powers that he now possesses when he shouts the word's "Hyperion's Might!"
Powers/Tactics: A tried and true superbrick during the day, an energy projector only at night. Phaeton's Solar strength allows him to lift over 20 tons when in the light of the sun. He can cast his sun beams from his eyes at any time. He is resistant to damage and can fly at great speeds.
Campaign Use: A Captain Marvel homage. I love the Big Red Cheese. He and Ratri have an interesting relationship; both powered by former mythological powers. Night and Day in powertypes but similarly heroic.

If you want to tone him down, cut his STR a bit and get rid of his Celestial Flight.
To beef him up, simply buy up his Superpowered Form to make him more formidable.


Planewalker (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC Heroine; Contestant on Avant Guard: Training Day

Val  Char   Cost
13  STR3
13  DEX9
18  CON16
10  BODY0
18  INT8
11  EGO2
13  PRE3
10  COM0
 
5  PD2
4  ED0
4  SPD17
11  REC8
40  END2
27  STUN1
 
6"  RUN0
2"  SWIM0
2 1/2"  LEAP0
Characteristics Cost: 71

Cost  PowerEND
30  Transport Powers: Elemental Control, 60-point powers 
29  1) Aportation Punch: (Total: 65 Active Cost, 52 Real Cost) Teleportation 8", Ranged (+1/2), Usable As Attack (+1) (40 Active Points) (Real Cost: 40) plus Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), Linked (Teleportation; -1/2) (Real Cost: 12) 6
30  2) Aportation: Teleportation 12", Ranged (+1/2), Usable As Attack (+1) (60 Active Points) 6
53  3) Improved Gate: Teleportation 20", Usable By Other (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1) (110 Active Points); Gate (-1/2) 11
30  4) Teleportation: Teleportation 20" (40 Active Points) 4
Powers Cost: 172

Cost  Skill
3  Navigation (Dimensional, Land) 13- 
3  Persuasion 12- 
3  SS: Dimensional Engineering 13- 
3  Teleportation Tricks 13- 
Skills Cost: 12

Val  Disadvantages
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
15  Psychological Limitation: Intensly interested in learning new ways to use her abilties (Very Common, Moderate) 
10  Psychological Limitation: Seeks the origin of her abilities (Common, Moderate) 
10  Psychological Limitation: Self absorbed (Common, Moderate) 
15  Reputation: Reality TV Superheroine, 14- 
15  Social Limitation: Secret Identity (Frequently, Major) 
5  Unluck: 1d6 
Disadvantage Points: 100

Base Points: 150

Experience Required: 5

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 255


Height: 1.80 mHair: Black
Weight: 61.00 kgEyes: Brown
Appearance: An attractive woman of Hispanic and African descent with long hair. Her costume consists of a white jump suit, tailored to her figure with blue bands on her arms and legs, blue boots, black fingerless gloves, opaque blue goggles, and a black and blue 8-point star shadowed on her chest.
Personality: At this point in the game, Maria is more interested in finding the secrets of her powers than being a superhero. But the general idealism and optimism of the other contestants is beginning to rub off on her. She's having a ball working with other superbeings and is really developing comraderie with some of the other women involved.
Quote:"I'll get it."
Background: Maria is not sure how she got her powers. She's always had them and like Firewatcher she does not register as a mutant. She has studied her powers intently and dedicated her academic career to the study of dimensional engineering. She has developed as few tricks with her abilities and at this point in her career sees the Avant Guard experiene as a step towards understanding. She hopes to gain insight to her powers and develop them even further. She is less enamored with the physical training aspect but goes along with it.
Powers/Tactics: A teleporter, Planewalker has precious little by way of combat variety, however the abiltity to teleport others makes her dangerous, she can set up her team mates beautifully. Her Aportation Punch is moderately effective in combat.
Campaign Use: If you want to make her more of a novice drop the Aportation and Aportation Punch. To improve her, bulk up her characteristics, and give her a few more Teleport tricks. Some defenses or combat luck would be a good idea too.


Ratri (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard: Training Day

Val  Char   Cost
13/33  STR3
14  DEX12
15  CON10
10  BODY0
13  INT3
15  EGO10
20  PRE10
16  COM3
 
6/10  PD3
6  ED3
4  SPD16
6/10  REC0
30  END0
25/37  STUN0
 
6"  RUN0
2"  SWIM0
2 1/2"/6 1/2"  LEAP0
Characteristics Cost: 73

Cost  PowerEND
20  Child of the Night Powers: Elemental Control, 40-point powers 
20  1) Body Of The Shadow: Desolidification (affected by darkness or light powers) (40 Active Points) 4
17  2) Merge With Shadows: Invisibility to Sight Group, Mind Scan, Combat Sense and Mental Awareness , No Fringe (41 Active Points); Only In Darkness/Shadows (-1/4) 4
20  3) Moonbeam: Energy Blast 8d6 (40 Active Points) 4
30  4) Nightfall: Darkness to Sight Group 4" radius, Personal Immunity (+1/4) (50 Active Points) 5
30  5) Shadow Bonds: Entangle 4d6, 4 DEF (Stops A Given Sense Group Sight Group) (50 Active Points) 5
11  Lunar Strength: (Total: 20 Active Cost, 11 Real Cost) +5 STR (5 Active Points); Only At Night (-1/4) (Real Cost: 4) plus +5 STR (5 Active Points); Only At Night During A Quarter Moon (-1/2) (Real Cost: 3) plus +5 STR (5 Active Points); Only At Night During A Gibbous Moon (-1 1/4) (Real Cost: 2) plus +5 STR (5 Active Points); Only At Night During A Full Moon (-2) (Real Cost: 2) 4
5  Nighteyes: Nightvision 0
4  Strongwilled: Mental Defense (7 points total) 0
Powers Cost: 157

Cost  Skill
3  Concealment 12- 
2  KS: Arcane And Occult Lore 11- 
3  Paramedics 12- 
3  Seduction 13- 
3  Shadowing 12- 
3  Stealth 12- 
Skills Cost: 17

Cost  Talent
3  Absolute Time Sense 
Talents Cost: 3

Val  Disadvantages
10  Hunted: Show's Producers 14- (As Pow, Watching) 
10  Psychological Limitation: Curious (Common, Moderate) 
20  Psychological Limitation: Defender of the Innocent; will sacrifice self to save others (Common, Total) 
10  Psychological Limitation: Quiet and conemplative (Common, Moderate) 
15  Reputation: Reality TV Heroine, 14- 
15  Social Limitation: Secret Identity (Frequently, Major) 
10  Vulnerability: 1 1/2 x Effect Light Based Flash Attacks (Common) 
10  Vulnerability: 2 x STUN Sunlight Based Attacks (Uncommon) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.77 mHair: Night Black
Weight: 58.00 kgEyes: Night Black
Appearance: Something of a "goth" but not really. Adonna has pale skin and her hair and eyes are the color of night. If you look at her long enough, you swear you can see stars in there. She wears a black costume wth consists of bustier and long skirt. She wears silver arm braces and bracelets Her boots are long and black and she wears a tiara that is silver with a white opal shaped like a crescent moon at her brow.
Personality: Ratri is a dedicated heroine. She holds innocent lives as more value than her own and will enter into obviously lethal situations to save someone. She isn't sure what about this publicity stunt called Avant Guard attracted her; she asumes she must be here for a reason. She gets along well enough with the others but she has kept very much to herself. Her beauty and presence alone has attracted her attention.
Quote:"I feel something is amiss."
Background: Adonna does not know which goddess of night gave her her powers and sent her to fight evil. She only knows it was one. In a dream a beautiful woman appeared, she offered Adonna power if she'd use it to protect the innocent. Adonna agreed and she bathed in a pool of silver moonlight. When she awoke she had tremendous powers. But she cannot remember who gave them to her. Ratri is the name of a benevolent night goddes from the hindu religion. Adonna took that name and since she still maintians her powers has assumed that is the goddess who is her benifactor.
Powers/Tactics: Command over shadows and the night itself, Ratri can cast a beam of silvery light as her main offensive power, she can also summon tangible shadow to bind her foes. She lacks great defenses but can become a three dimensional shadow and avoid most attacks. She is physically more powerful at night and even more so depending on the phase of the moon. During the week of the full moon she can lift over two tons.
Campaign Use: Ratri is unusual in that she is an upbeat (comparitively) shadow weilding heroine. If you'd like to tone her powers down get rid of the Moonbeam first. To make her more formidable increase her Characteristics and give her some sort of resistant defenses.


Rupunzelle (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC; Contestant on Avant Guard: TD

Val  Char   Cost
10/30  STR0
18  DEX24
20  CON20
10  BODY0
13  INT3
11  EGO2
18  PRE8
18  COM4
 
4/12  PD2
4/12  ED0
3/4  SPD2
7  REC2
40  END0
30  STUN5
 
6"  RUN0
2"  SWIM0
2"/6"  LEAP0
Characteristics Cost: 72

Cost  PowerEND
15  Living Hair: Elemental Control, 30-point powers 
15  1) Hair Whip: HKA 1d6+1 (2d6 / 2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points) 0
36  2) Long Tresses: Entangle 3d6, 3 DEF (Stops A Given Sense Group Sight Group), Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Cannot Form Barriers (-1/4) 6
15  3) Long Tresses: Stretching 5", Reduced Endurance (0 END; +1/2) (37 Active Points); Always Direct (-1/4), Limited Body Parts (Living Hair; -1/4) 0
7  4) Strong Tresses: +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2), Only with Extra Limbs (-1/2) 
16  Armored Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2) 0
7  Hair Trigger Reactions: +1 SPD (10 Active Points); Only with Extra Limbs (-1/2) 
10  Hairborne: Swinging 5", x4 Noncombat 1
7  Hairy Situation: +3 OCV (15 Active Points); Costs Endurance (-1/2), Only with Living Hair (-1/2) 1
5  Living Hair: Extra Limbs (4) 0
1  Timeless Beauty: Life Support (Longevity 200 Years) 0
4  Toughened Tresses: Armor (4 PD/4 ED) (12 Active Points); Only protects Head/Hair (-2) 0
Powers Cost: 138

Cost  Skill
3  Breakfall 13- 
3  Contortionist 13- 
3  Disguise 12- 
3  High Society 13- 
3  Jack of All Trades 
2  1) PS: Gymnast (3 Active Points) 13- 
1  2) PS: Hairdresser (2 Active Points) 11- 
2  3) PS: Model (3 Active Points) 13- 
2  KS: Fashion Industry 11- 
2  KS: Gymnastics 11- 
2  KS: Hairstyles 11- 
3  Oratory 13- 
3  Persuasion 13- 
3  Seduction 13- 
Skills Cost: 35

Cost  Perk
5  Money: Well Off 
Perks Cost: 5

Val  Disadvantages
10  Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
5  Hunted: Paprazzi 11- (As Pow, Watching) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
10  Psychological Limitation: Loves attention (Common, Moderate) 
15  Psychological Limitation: Vain about appearance (Very Common, Moderate) 
10  Psychological Limitation: Wants to make a difference (Common, Moderate) 
15  Reputation: Reality TV Superhero, 14- 
15  Reputation: Supermodel, 14- 
10  Social Limitation: Public Identity (Frequently, Minor) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 250


Height: 1.86 mHair: Blonde
Weight: 59.00 kgEyes: Blue
Appearance: A stunning young woman with golden blonde hair and blue eyes. She is the Champions Universe representative in the Janet Van Dyne Costume-An-Issue contest; her current one is a rather daring red bodysuit with no sleeves, french cut thighs, a plunging neckline, and golden lace on her cleavage. She wears golden fishnet stockings, golden thigh high boots with black soles, and golden long gloves with black trim at the top.
Personality: As Rapunzelle (her stage name), Krista has been a popular model for the last sixteen years; capitalizing from her bronze medal in the olympics. She has been coddled and pampered all her life. She is proud of her good looks (since until now that is what has been her life), and can come off as shallow and vain. Deep down inside she knows that she has always been fortunate, that life has been very good to her and perhaps she has an obligation to make life better for others. She has always been generous with her money and her image, helping out various charities, but she rarely takes a personal interest in them. This superhero thing has been surprisingly exciting and she might even give it a serious go.
Quote:"Does this go with my eyes? Perhaps if you looked me in the eyes you could tell better?"
Background: Krista Dobbins, aka Rapunzelle was sent to the show as a publicity stunt by her agent. Long considered the "Most beautiful Mutant in the world", and noted for her performance in the 1988 Olympics (she was performing at the age of 15 and her mutant powers hadn't surfaced), Krista lended some celebrity to the show.
The fact that her "Living Hair" actually has performed surprisingly well in a superheroic setting has come as a huge surprise to everyone involved. The trainers have challenged her to use her abilities for more than quick hairstyle changes. She's among the most popular contenders and actually is considering truely becoming a heroine rather than go back to being a model walking diva.
Powers/Tactics: An attractive woman with skill extendable, superhumanly strong and prehensile hair. All kidding aside, she can be fairly effective against the more normal criminals. She often binds them in her hair and allows her team mates to smash on them. Her hair is very tough and grows very quickly if cut. She hasn't cut her hair in twelve years, but she has enough contol of it to affect various hairstyles instantaneously; some even defy physics.
Campaign Use: To weaken Rapunzelle simply lower her Hair's strength. To improve her, add some other hair tricks, perhaps some martial arts or a few gadgets from allies.


Undetermined (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC Hero; Contestant for Avant Guard

Val  Char   Cost
50  STR15
14  DEX12
40  CON20
12  BODY4
10  INT0
11  EGO2
18  PRE8
14  COM2
 
17/35  PD3
17/35  ED4
3  SPD6
18  REC0
80  END0
63  STUN5
 
6"  RUN0
2"  SWIM0
10"  LEAP0
Characteristics Cost: 81

Cost  PowerEND
131  Body Of Metal: (Total: 142 Active Cost, 131 Real Cost) Armor (18 PD/18 ED) (54 Active Points); Visible (-1/4) (Real Cost: 43) plus Knockback Resistance -4" (Real Cost: 8) plus +25 STR, Reduced Endurance (1/2 END; +1/4) (31 Active Points) (Real Cost: 31) plus +20 CON (Real Cost: 40) plus +4 PD (Real Cost: 4) plus +5 ED (Real Cost: 5) 1
Powers Cost: 131

Cost  Skill
2  KS: Landscaping 11- 
3  KS: College Football 12- 
2  KS: Flower Arranging 11- 
3  Mechanics 11- 
3  PS: Surfer 12- 
2  PS: Cook 11- 
4  PS: Landscaper 13- 
3  Streetwise 13- 
2  Survival (Tropical) 11- 
3  Teamwork 12- 
8  TF: Common Motorized Ground Vehicles, Rafts, Small Rowed Boats, Surfing, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Windsurfing 
Skills Cost: 35

Val  Disadvantages
10  Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
10  Hunted: Institute for Human Advancement 8- (Mo Pow, NCI, Watching) 
10  Hunted: Show's Producers 14- (As Pow, Watching) 
20  Psychological Limitation: Code vs Killing (Common, Total) 
15  Reputation: Reality TV Superhero, 14- 
15  Social Limitation: Public Identity (Frequently, Major) 
20  Vulnerability: 2 x STUN Electrical Attacks (Common) 
Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 247


Height: 2.00 mHair: Black
Weight: 117.00 kgEyes: Brown
Appearance: Kale is tall and muscular. He is the handsome muscle-beach dude archetype rather than the heavyset behomoth archetype. He has black hair, brown eyes and tanned skin. When activates his powers his body becomes metallic resembling copper in color with his "hair" a glossy black. His eyes inexplicably become metallic green when he transforms. His standard costume is mentioned in his Background/History.
Personality: Kale wants to be a hero to honor his lost love. He is one of the favorites on the show due to the overwhelming sympathy his story illicits. He gets along well with everyone, and although he often shakes his head in disbelief over some of the characters and antics going on around him, he does as good a job as he can.
Quote:"What do you think about Copper-Top? No? Okay...What do you want me to lift?"
Background: Kale Mahnn is from hawaii. Samoan on his mother's side and Hawiian/Scottish on his father's side, he grew up a big boy. When his mutant powers kicked in at the age of 13 he hid them. They weren't useful for a life of surfing and would prevent him from playing football at the University of Hawaii. After college he got a job as a landscaper and settled into the rest of his life.
Then he met Jillian Park. Jillian was lovely, vivacious, and they fell in love almost immediately. Their courtship was fast and they were sending wedding invitations out nine months later. Although he was initially concerned how she would feel about his mutant power to change into a walking metallic statue, he decided to tell her the day before the wedding. Kale was surprised to find that Jillian was not only fine with his mutant abilities but she constantly told him he should do something with them. But Kale wasn't into the tights game and he simply wanted to be a family man.
Jillian was diagnosed with cancer three days after their first anniversary; in six months she was gone. Kale's life had gone through such joy and pain in those three years that he didn't know what to do. He decided to honor Jillian's wish of him "doing something" with powers and when he saw the ads for Avant Guard: The Training Days, he decided it would be a start. Kale still has trouble wrapping his brain around the superhero stuff; he is the only contestant with a Public Identity, he simply hasn't come up with a name or costume. He wears work boots, blue jeans, and an old UH football jersey.
Powers/Tactics: Kale can become a being of living metal. This gives him tremendous strength, endurance, and resiliance. He was alway big and strong and this simply expands upon that. He has begun to pick up some "Brick" style skills (Hoist) and the trainers are trying to get him to perform Brick Tricks. He has shown to be one of the most durable contestants so far.
Campaign Use: The Avant Guard: TTD group is supposed to be somewhat light hearted, somewhat silly, but with potential. Many of these guys have no skill levels to speak of, and often have skills and powers that do not at complement each other. If you want to make them even closer to "Normals" drop his base STR to 15 or 20. His DEF can drop to about 20 as well. If you want these guys to be a bit more formidable...good luck! Just kidding! Besides the obvious Stat Increase, you could add some versatility to him by giving him Brick Tricks, or the Brick Martial arts, but CSL's are a must.