Character Name: OmniDroid
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
75 STR 10 65 75 24- HTH Damage 15d6 END [7]
30 DEX 10 60 30 15- OCV 10 DCV 10
50 CON 10 80 50 19-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
0 EGO 0 0 0 9- ECV: 0
20 PRE 10 10 20 13- PRE Attack: 4d6
0 COM 10 -5 0 9-
5 PD 5 0 5/30 5/30 PD (0/25 rPD)
3 ED 3 0 3/28 3/28 ED (0/25 rED)
4 SPD 4.0 0 4 Phases: 3, 6, 9, 12
25 REC 25 0 25
100 END 100 0 100
14" Running 6 16 14"
2" Swimming 2 0 2"
15" Leaping 15 0 15" 231 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 559
Spent: 559
Unspent: 0
Base Points: 200
Disad Points: 160
Total Points: 919
MOVEMENT
Type Total
Run (6) 14" [28" NC]
Swim (2) 2" [4" NC]
H. Leap (15") 15"
V. Leap (8") 7 1/2"
DEFENSES
Type Amount
Physical Defense 5/30
Res. Phys. Defense 0/25
Energy Defense 3/28
Res. Energy Defense 0/25
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +3 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: OmniDroid
Alternate Identities:
Player Name:
SKILLS
Cost  Name
3 Analyze: Combat 12-
24 +3 with All Combat
3 Breakfall 15-
3 Climbing 15-
3 Tactics 12-
36 Total Skills Cost
TALENTS
Cost  Name
3 Absolute Range Sense
3 Absolute Time Sense
9 Ambidexterity (no Off Hand penalty)
3 Bump Of Direction
18 Total Talents Cost
 
POWERS
Cost  Power END
15 Does Not Bleed0
15 Lack Of Weakness (-5) for Normal Defense0
0 Leaping 0" (15" forward, 7 1/2" upward)
45 Automaton (Takes No STUN (loses abilities when takes BODY))0
75 Energy Beam: EB 15d67
30 Find Weakness 11- with All Attacks0
5 Extra Limbs (2)0
112 Striking Claws: HKA 3d6 (5d6 w/STR) (standard effect: 15 BODY, 30 STUN), Armor Piercing (x3; +1 1/2) (112 Active Points)11
337 Armor (25 PD/25 ED), Hardened (x2; +1/2) (337 Active Points)0
0 Naked Modifier: for up to 1 Active Points, STR uses Standard Effect (When employing STR to bash or throw, use Standard Effect to best handle the way the automoton dishes damages.; +0) (0 Active Points)0
634 Total Powers Cost

Character Name: OmniDroid
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
45 Enraged: Berserk Always (Very Common), go 14-, recover 8-
15 Physical Limitation: Can be controlled via remote (Infrequently, Fully Impairing)
10 Vulnerability - to self: 2 x BODY (Uncommon)
20 Physical Limitation: Massive Sphere (All the Time, Greatly Impairing)
25 Distinctive Features: (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
25 Physical Limitation: Automoton, no free will, following programmed destruction (All the Time, Fully Impairing)
20 Psychological Limitation: Will do anything to assure survival - including fighting master (Common, Total)
160 Total Disadvantages Cost
APPEARANCE
Hair Color: NA
Eye Color: NA
Height: 6.10 m
Weight: 1000.00 kg
Description:
BACKGROUND
Brutal killing machine built by Snydrome to both eliminate supers ("competition") as well as be a villain ready-made for him to defeat.
PERSONALITY
The OmniDroid has no personality aside from being relentless in destroying all perceived threats - or any life it seems, for that matter. It is a learning machine and continues to adapt to its opponents.
QUOTE
POWERS/TACTICS
The OmniDroid has a few basic but extreme powers, essentially being a versatile brick robotic sphere with appendages. It eliminates every threat, analyzing it for weaknesses and tactics, intending to predict its opponents' actions.
CAMPAIGN_USE
Character created with Hero Designer (version 2.39 -- interim build)