Character Name: Mr. Incredible (Robert Parr)
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
65 STR 10 55 65 22- HTH Damage 13d6 END [13]
23 DEX 10 39 23 14- OCV 8 DCV 8
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
14 INT 10 4 14 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
20 PD 13 7 20 20 PD (15 rPD)
20 ED 6 14 20 20 ED (15 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
26 REC 19 14 26
94 END 60 17 94
63 STUN 63 0 63
10" Running 6 8 10"
4" Swimming 2 2 4"
13" Leaping 13 0 25" 242 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 10" [20" NC]
Swim (2) 4" [8" NC]
H. Leap (13") 25"
V. Leap (7") 12 1/2"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 15
Energy Defense 20
Res. Energy Defense 15
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +2 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Mr. Incredible (Robert Parr)
Alternate Identities:
Player Name:
SKILLS
Cost  Name
3 Bureaucratics 12-
3 Acrobatics 14-
3 Analyze: Combat 12-
3 Climbing 14-
3 Combat Driving 14-
16 +2 with All Combat
3 PS: Insurance: Adjustor 12-
3 Stealth 14-
3 Tactics 12-
3 Teamwork 14-
43 Total Skills Cost
PERKS
Cost  Name
6 Contact: Edna (E.) Mode (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 8-
1 Government willing to relocate/help out: Favor
15 Contact: Government Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources), Organization Contact (x3) (15 Active Points) 8-
22 Total Perks Cost
 
POWERS
Cost  Power END
17 Leaping +12" (25" forward, 12 1/2" upward) (Accurate)2
15 Damage Resistance (15 PD/15 ED)0
11 +30 STR (30 Active Points); Conditional Power Power does not work in Very Common Circumstances (Must be under direct stress or pressure, limited conscious control; -1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4)6
43 Total Powers Cost

Character Name: Mr. Incredible (Robert Parr)
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
10 DNPC: Family in general (slight fudge) 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
5 Reputation: Legal problems, triggered demise of herodom, 8-
5 Distinctive Features: Expresses his feelings/revelations audibly (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Psychological Limitation: Overconfidence (Common, Moderate)
10 Enraged: Seeing criminal negligence (Uncommon), go 11-, recover 14-
15 Reputation: Major good guy, counted on to "do good", 14-
15 Psychological Limitation: Code vs Killing (Very Common, Moderate)
15 Psychological Limitation: Cannot accept not using his powers for good or being retired (includes dislikes growing older/mundane responsibilities) (Common, Strong)
5 Social Limitation: Family (school obligations, etc.) (Occasionally, Minor)
5 Physical Limitation: Too big for some places/things (Infrequently, Slightly Impairing)
5 Distinctive Features: Very big guy (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
25 Psychological Limitation: Driven to protect innocent/weak (Very Common, Total)
10 Social Limitation: Secret Identity (Occasionally, Major)
15 Hunted: Syndrome, no doubt others 11- (As Pow, Harshly Punish)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Blonde (dyed)
Eye Color: Blue
Height: 2.19 m
Weight: 118.00 kg
Description:
BACKGROUND
Mr. Incredible is one of the greatest of the great wave of superheroes, widely acclaimed in his time. Unfortunately, he is also the hero best remembered, perhaps, for triggering the avalanche of lawsuits that put supers out of business for a decade and a half. He married Elasti-girl and not-so-willingly went into retirement until recent events brought out the Incredibles.
PERSONALITY
Mr. Incredible is a bit of a show-off but very sincere in his commitment to help the innocent/victimized. He is an adrenalin junkie as well, and can't settle down easily to the mundane life.
QUOTE
"Show time!"
"Uh oh!"
"We're superheroes, what can happen?"
POWERS/TACTICS
Not your average brick, Mr. Incredible is wily in combat, resorting to unpredictable tactics and working well with teammates. While his incredible strength is his primary ability, his tactical sense cannot be under-rated, and he's capable in stealth mode as well as open combat.
CAMPAIGN_USE
Character created with Hero Designer (version 2.39 -- interim build)