Character Name: Mr. Incredible (Robert Parr)
Alternate Identities:
Player Name:
|
|
|
| Cost |
Name |
| 3 |
Bureaucratics 12- |
| 3 |
Acrobatics 14- |
| 3 |
Analyze: Combat 12- |
| 3 |
Climbing 14- |
| 3 |
Combat Driving 14- |
| 16 |
+2 with All Combat |
| 3 |
PS: Insurance: Adjustor 12- |
| 3 |
Stealth 14- |
| 3 |
Tactics 12- |
| 3 |
Teamwork 14- |
| 43 |
Total Skills Cost |
| Cost |
Name |
| 6 |
Contact: Edna (E.) Mode (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 8- |
| 1 |
Government willing to relocate/help out: Favor |
| 15 |
Contact: Government Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources), Organization Contact (x3) (15 Active Points) 8- |
| 22 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 17 |
Leaping +12" (25" forward, 12 1/2" upward) (Accurate) | 2 |
| 15 |
Damage Resistance (15 PD/15 ED) | 0 |
| 11 |
+30 STR (30 Active Points); Conditional Power Power does not work in Very Common Circumstances (Must be under direct stress or pressure, limited conscious control; -1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4) | 6 |
| 43 |
Total Powers Cost |
|
Character Name: Mr. Incredible (Robert Parr)
Alternate Identities:
Player Name:
|
|
|
| Cost |
Disadvantage |
| 10 |
DNPC: Family in general (slight fudge) 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) |
| 5 |
Reputation: Legal problems, triggered demise of herodom, 8- |
| 5 |
Distinctive Features: Expresses his feelings/revelations audibly (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
| 10 |
Psychological Limitation: Overconfidence (Common, Moderate) |
| 10 |
Enraged: Seeing criminal negligence (Uncommon), go 11-, recover 14- |
| 15 |
Reputation: Major good guy, counted on to "do good", 14- |
| 15 |
Psychological Limitation: Code vs Killing (Very Common, Moderate) |
| 15 |
Psychological Limitation: Cannot accept not using his powers for good or being retired (includes dislikes growing older/mundane responsibilities) (Common, Strong) |
| 5 |
Social Limitation: Family (school obligations, etc.) (Occasionally, Minor) |
| 5 |
Physical Limitation: Too big for some places/things (Infrequently, Slightly Impairing) |
| 5 |
Distinctive Features: Very big guy (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
| 25 |
Psychological Limitation: Driven to protect innocent/weak (Very Common, Total) |
| 10 |
Social Limitation: Secret Identity (Occasionally, Major) |
| 15 |
Hunted: Syndrome, no doubt others 11- (As Pow, Harshly Punish) |
| 150 |
Total Disadvantages Cost |
| Hair Color: |
Blonde (dyed) |
| Eye Color: |
Blue |
Height: |
2.19 m |
| Weight: |
118.00 kg |
| Description: |
|
|
|
Mr. Incredible is one of the greatest of the great wave of superheroes, widely acclaimed in his time. Unfortunately, he is also the hero best remembered, perhaps, for triggering the avalanche of lawsuits that put supers out of business for a decade and a half. He married Elasti-girl and not-so-willingly went into retirement until recent events brought out the Incredibles.
|
|
Mr. Incredible is a bit of a show-off but very sincere in his commitment to help the innocent/victimized. He is an adrenalin junkie as well, and can't settle down easily to the mundane life.
|
"Show time!" "Uh oh!" "We're superheroes, what can happen?"
|
|
Not your average brick, Mr. Incredible is wily in combat, resorting to unpredictable tactics and working well with teammates. While his incredible strength is his primary ability, his tactical sense cannot be under-rated, and he's capable in stealth mode as well as open combat.
|
|
|