Character Name: Jack Jack Parr
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
-10 STR 10 -20 -10/10 7- / 11- HTH Damage -2d6/2d6 END [0/2]
2 DEX 10 -24 2 9- OCV 1 DCV 1
4 CON 10 -12 4 10-
4 BODY 10 -12 4 10-
2 INT 10 -8 2 9- PER Roll 9-
2 EGO 10 -16 2 9- ECV: 1
2 PRE 10 -8 27 14- PRE Attack: 5d6
12 COM 10 1 12 11-
0 PD 0 0 0/4 0/4 PD (0 rPD)
1 ED 1 0 1/5 1/5 ED (0 rED)
1 SPD 1.2 0 1 Phases: 7
1 REC 1 0 1
8 END 8 0 8
6 STUN 6 0 6
1" Running 6 -10 1"
1" Swimming 2 -1 1"
0" Leaping 0 0 0"/4" -110 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 14
MOVEMENT
Type Total
Run (6) 1" [2" NC]
Swim (2) 1" [2" NC]
H. Leap (0") 0"/4"
V. Leap (0") 0"/2"
DEFENSES
Type Amount
Physical Defense 0/4
Res. Phys. Defense 0
Energy Defense 1/5
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 1 DCV: 1
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Jack Jack Parr
Alternate Identities:
Player Name:
PERKS
Cost  Name
50 Family - Mr. Incredible, Elasti-Girl, Violet, and Dash: Follower
Notes: An easy way to incorporate that essentially the Incredibles would, naturally, do anything for Jack Jack, their infant one.
50 Total Perks Cost
 
POWERS
Cost  Power END
74 Uncontrolled Infant Mutant "Anything Goes" Powers: Variable Power Pool, 65 base + 9 control cost, (97 Active Points); No Conscious Control (-2), Limited Class Of Powers Available Limited (Must conform to a particular simple type of being (see VPP notes).; -1/2)
Notes: Although Jack Jack's powers aren't readily apparent, it should be noted he rotated among three different forms, but each seemed elemental in nature, rotating through a being of all fire, a being of some sort of very heavy metal, and a devil-looking form. Although this could be a Multiform, at this point it's probably best to represent this via a VPP, with a limitation being that the VPP power(s) in play at any time must all reflect a simple elemental type of being.
0
1) Fire Form: EB 5d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (62 Active Points) Real Cost: 62
0
0
2) Heavy Metal Form: Density Increase (200 kg mass, +20 STR, +4 PD/ED, -4" KB), Reduced Endurance (0 END; +1/2) (30 Active Points) Real Cost: 30
0
0
3) Fiery Devil Being: +25 PRE (25 Active Points) Real Cost: 25
Notes: Combine this with some dice of "Fire Form" for the full devil-being effect.
74 Total Powers Cost

Character Name: Jack Jack Parr
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
20 Accidental Change: When under great stress, Jack Jack can turn into anything (see VPP) Always (Uncommon)
30 Enraged: Berserk Extreme stress (Uncommon), go 14-, recover 11-
15 Hunted: Syndrome - and presumably there willl be others... 8- (Mo Pow, Capture)
25 Physical Limitation: Little baby (All the Time, Fully Impairing)
25 Psychological Limitation: Emotional range of a little baby (Very Common, Total)
25 Social Limitation: Little baby (Very Frequently, Severe)
10 Distinctive Features: Cute little baby (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Red
Eye Color: Blue
Height: 0.34 m
Weight: 15.00 kg
Description:
BACKGROUND
Jack Jack is an infant, at first thought to be the only "normal" one among the Incredibles (the Parr family). However, under pressure with the absence of his mother for an extended period and then with the kidnapping by Syndrome, Jack Jack has begun to manifest a variety of strange powers. It's unclear how this will develop for Jack Jack...
PERSONALITY
Being an infant, Jack Jack seems generally quite jolly but like any little child prone to outbursts.
QUOTE
POWERS/TACTICS
CAMPAIGN_USE
Character created with Hero Designer (version 2.39 -- interim build)